Archive for the ‘tips’ Category

Visual Effects How-To – Making An LED Tracking Marker

Friday, February 29th, 2008

I’m always on the lookout for a new way to simultaneously do something productive and keep from getting bored while I’m on set waiting for a VFX shot to come up. My latest arts and crafts project involves creating the ultimate LED tracking marker. Now you may ask “Why LEDs? Why not a triangle inside a circle, or newspaper, or a tennis ball for god’s sake!” Well those methods are still valid but the in the right situation and LED tracking marker can really do the trick. Here are some reasons why you might want to go the LED route.

  1. LED stands for Light Emitting Diode. As the name suggests you don’t need to light them because hey are a tiny light source onto themselves. This is perfect for areas of the frame that don’t have enough exposure for your common variety tracking marker.

  2. LEDs hold up better when they are out of focus. When you shot a greenscreen with a long lens and an open F-stop, the background of your shot is gonna go way out of focus. Regular tracking markers turn to mush in this situation causing more a problem for clean-up than helping with the tracking process. The LED will bloom but tends to hold it’s intensity and not break-up as much.

  3. The are small. LEDs are compact and light. A little bit of snot tape on the back and the can be affixed to anything from a patch of skin to a set wall. Ball up in some strong tape (sticky side out of course) and you can even throw them up on a wall that’s too high to reach. No more asking that grumpy grip if you can borrow his ladder.

  4. Power is not an issue. A single battery can keep an LED running strong for days depending on the temperature. Battery life deteriorates rapidly in the cold so if you are shooting outside in the winter, make sure you grab a few packs of extra batteries for your kit bag.

There some things to watch out for with LEDs though. Their biggest strength (the fact that they emit light) is also their biggest weakness. LEDs can spill unwanted light all over the place if they are to close to (or on) the subject they are shooting. Fortunately, LEDs come in different flavors that include color variations and frosted plastic casings. The frosted casing cast a lot less spill but also need to be aligned to point at the lens for maximum effect. Try and find some samples and try out some color and casing combos before you head out. You never know how things could change on set, so it’s important to carry a bunch of LED options with you in your kit bag.

At this point you may be asking yourself “Wow, LEDs sound great. Where can I buy some?”. Well, the short answer is you can’t. You have to build LED tracking markers yourself. But never fear intrepid VFX explorer! Here’s a step by step on on how to create your very own set of LED tracking markers.

Step 1: Buy some LEDs

LED_bag.jpg

You can get these babies on-line or at your local electronics supply store. The come in different colors and you can also find them with frosted plastic. You can frost clear ones yourself with some dulling spray or spray mount. You can also file off the top of the plastic to expose the diode if you want them to be even brighter.

Step 2: Buy Some Heat Shrink Tubing

LED_tubing.jpg

This is a great trick. Heat shrink tubing is a strip of vinyl that shrinks down to 1/2 it’s original size when exposed to heat. You can get it in all different kinds of colors including green which makes it almost invisible when affixed to green screen.

Step 3: Buy Some 3 Volt Batteries

LED_tubeandbat.jpg

These are the kinds of batteries that most cameras use. You can buy them from a store but it’s much cheeper to buy them in bulk on-lne.

Step 4: Cut the Tubing, Slide in the Battery Apply Heat

LED_batintubing.jpg

Cut the tubing so that is just a little bit larger than the battery, then just slip the battery inside the tubing. Apply heat with a heat gun and “Viola!”, the tubing makes a nice tight jacket around the battery. Make sure when you are applying heat that you hold the battery and tubing with a pair of pliers so you don’t burn yourself.

Step 5: Insert LED

LED_lit.jpg

All that’s left to do now is slip the wires of the LED between the battery and jacket and you’ve got yourself a tracking marker. You can stick these to surfaces using double sided tape, stick them to people with a Band-Aid or just rest them on flat surface. Happy shooting!

LINK to a del.icio.us tag with places to buy the stuff you need to make your own.

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How To Talk To A VFX Supe

Friday, February 22nd, 2008
83868756_8a4f8592e0.jpg

After working as both an Artist and Supervisor in the VFX industry for over a quite some time, I’ve found that in order for a shot or a show to turn out right, everybody involved must communicate. As simple as that sounds it can be quite hard to get right. Often times everything from schedules to egos seem to conspire to keep the people who really need to talk to eachother apart. The following are some hopefully helpful tips on how to keep the dialog moving.

Show and tell

As an Artist, part of your job is keeping up on the latest techniques and tricks in VFX. If you come across a cool little deal that saves time or makes stuff look a whole lot better (sometimes both) let someone know. Got a new traking marker setup that will make matchmoving a snap? Take your Supe aside for a few seconds to run by him or her. The same goes for when the best laid plans go astray. There are times that the plates that come back from set don’t quite match up to the original methodology. Instead of trying to fit a square peg in a round hole, call the Supe over, go over the plates togther, regroup and think of a new stradegy.

Keep it civil

One inevitable consiquence of increased contact is increased friction. The time and money involved on creating VFX conspire to create pressures that can stymie the lines of communication. And nothing brings the process to a more abrupt halt than a good old fashioned blow up. I’ve seen my fair share of Artist/Supe throwdowns and they always turn out the same way (except for one extreme case where the authorities got involved). After the screaming match is over, everyone has to make nice and get back to work anyway, and aside from being a tremendous waste of time, blow-ups hamper communication for the duration of the process. If you check your ego at the door, keep the voice volume to a reasonable level and stay away from the blame game, you’ll help keep your show moving forward even under the most difficult circumstances.

Get on the bus

Nobody likes to hear comments at the end of a project like “Yeah, I knew that wasn’t gonna work”. You need to stay as involved as you can in the project from start to finish. Checking Out is not an option. If you do you will lose any sway that you ever had over the direction of the final project. If you are engaged with your Supe the whole time you will have a better chance of being listened to. Have strong opinions or concerns? Let them be heard (in a normal tone of voice of course). A good Supervisor will always listen carefully to an Artist that has the best interests of the show at heart. If they don’t, maybe your at the wrong facility.

Timing is everything

Just as you don’t want to yell “Fire!” in a crowded theater, you don’t want to yell “This shot looks like ass!” during a review session with a client. There is a time and place for every comment. If you want your thoughts to be taken seriously choose the best time to present your ideas and opinions to a Supe. Cornering someone and demanding action before they get to the coffee urn first thing in the morning will guarantee a negative result. Instead, wait for a relative clam in the daily storm and ask for a face to face when time permits. That way a Supe can come to you feeling much more receptive and a lot less defensive.

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J.J. Wants You To Look At His Box

Wednesday, February 20th, 2008

If you haven’t checked out the talks from TED (Technology Entertainment Design) do yourself a favor and head over post haste. You could waste hours of your employers valuable time listening to what some of the brightest minds have to say on a variety of subjects. J.J. Abrahms’ talk is of particular note for his praise of VFXhacks like the makers of 405:The Movie and Rustboy. The whole talk is quite good and shows that J.J. is one of the few guys out there who really gets it.

LINK to the TED website

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How To “Fake It” As An Animator

Thursday, February 14th, 2008

07814_185107_elvisBancroft_01.jpg

Kevin Kouch over at SynchroLux has written a great post about how a lowly animator tasked with forgotten background characters can add that certain something to their work in spit of “shallow storytelling and empty, superficial characters”. It’s a great read and all of Kevin’s advice can be applied to VFX work as well. I love the idea of “doing more than your job”. Heck, if all I get to do on a shot is far-off smoke plumes, by golly I’m gonna make em the best far-off smoke plumes ever!

LINK to the full atricle (via Cartoon Brew)

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Notes For The Underbelly – How To Be a Great Visual Effects Intern

Wednesday, January 16th, 2008

teacup.jpg

What could be better than spending countless hours doing menial tasks for little recognition and no pay, just for the slim chance of getting a job with even longer hours and slightly more pay at the end of it all? Such is the dilemma of the VFX intern. An internship can be looked at as a once in a lifetime opportunity to get a glimpse into the real world of how the industry works. But it is also a hazing ritual with a tradition as old as civilization designed to weed out those that truly wish to enter a specialized trade from those who would sit around playing World of Warcraft in their parents’ basement all day if they hadn’t been coerced into the workforce by way of a threat to disconnect the cable modem. But don’t worry kids. The fact is, most of us started out as interns (or something similar) and know well the sacrifices you need to make, to forge a career in VFX. As one who has jumped through this burning ring of fire myself (unpaid intern Dreamquest Images 1990) I offer you these humble tips to see you through.

Don’t Be A Teacup

“Teacup” is a derogatory term used by managers of all types to describe young folks who’s psyches are so fragile that even the slightest critique will reduce them to a sobbing pile of goo. I’ll say it again. Don’t be a teacup. If you feel you are being abused, you’re probably not. VFX artists and supes need to react to notes from all sources and find ways to deal with the stress of constant judgment. It’s just part of the job. So if you feel all steamed up, count to ten, suck a lemon, do some push-ups whatever it takes. Listen to feedback no matter how much it stings and move on. If you need to cry it out, that’s what bathrooms are for.

Bonus Tip: If you think someone is really abusive and out of line, don’t make a big beef in front of everybody. Request a private meeting to air your concerns in a rational and reasoned way.

Make Friends In High Places

Keep an eye out for who bangs the drum on your VFX slave ship. The people who run the show at your shop are always faced with scheduling issues that might require some intern power. If you make your name, face and skills known to the powers that be, this increases your chance of getting called up to the big leagues should the opportunity arise. A friendly “Hello!” at the coffee urn is a good start, but asking for a personal reel review is even better. Make sure you ask for specific criticism on what you can do better. If you can swing it, watch your reel with El Nacho Grande so you can ask questions and get a little extra face time.

Bonus Tip: Don’t stalk, it’s creepy. If you see a supervisor at Trader Joe’s, a quick acknowledgment is fine but let the poor guy (or gal) get his Hummus and get out!

Get Stuff Done

No mater how mundane the tasks you are given, do them to the best of your ability and as quickly and efficiently as you can. Remember, your internship is a test. If you balk about how boring it is to run around town all day dropping off and picking up tapes, people aren’t going to ask you to help out with roto or tracking (the first tasks you’ll probably be asked to do vfx-wise). Complaining is not an option and neither is being lazy. Once your are finished with a task immediately tell your direct supervisor you are done and ask for another assignment. This is the visual effects equivalent to “Thank you sir, may I have another” (that’s an Animal House reference for those who are generationaly impaired).

Bonus Tip: Always volunteer to go on set, even if it means extra hours for no pay. The experience you get on a VFX stage is worth it. Just keep you mouth shut when your there.

Grab For The Brass Ring

That’s an old timey expression that means that you should reach out for the good opportunities that may come your way, not some kind of veiled reference to facial piercings or other body modifications. Oddly enough, the golden opportunity you’ve been waiting for will probably come in the form of a chance to work all night doing thankless drudge work but that’s besides the point. The point is that an iternship is all about getting a foot in the door and showing a VFX company that you have something to offer. You need to be as flexible as you can be and put yourself out there for any chance at all to get real-live production experience.

Bonus Tip: Working on productions for free once (or even twice) is an opportunity, more than that can be exploitation. After a while everyone needs to get some compensation even if it’s at a Barista pay scale.
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Hacks From Across the Pond- Awesome How-To Vid For “Bloody Omaha”

Friday, January 11th, 2008

[youtube]http://www.youtube.com/watch?v=WRS9cpOMYv0[/youtube]

This is the best how-to clip I’ve seen in a long time. It answers the question of how to recreate a multi-million dollar VFX scene from Saving Private Ryan with 3 vfx guys, a station wagon, minimal gear and a light-wieght video camera in just 4 days. The pure moxie of this crew is impressive enough, but the final shots look great. Maybe not perfect but it sure looks like they spent a bunch more money than they actually did. I know tons of guys who would have looked at a sequence like this and bid for weeks of digital double work. It takes guts to stand up and say, “Hey, how about we just get out there and run up and down the beach a coupla’ times?”. Nicely done gentlemen.

(via bbgadgets)

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VFXHack Reference Guide: Lightning

Wednesday, January 9th, 2008

There are certain stock visual effects that I’m asked to create over and over again for multiple projects. Creating realistic lightning seems to be one of those things that never goes out of style. If you ever need a shove in the right direction here is some of the reference footage I use most often when starting a project like this

The Real Deal

[youtube]http://www.youtube.com/watch?v=FY-AS13fl30&NR=1[/youtube]

To get lightning right, you have to look at the subtleties. A good charge has just the right amount of randomness and flow. My favorite reference of the real thing is this big-ass Tesla coil in Oklahoma. Yee-haw!

The Prestige

[youtube]http://www.youtube.com/watch?v=MOdtR_s9Yjw[/youtube]

Speaking of Tesla, this shot of Bowie walking under the coil is the best example of lightning I’ve come across in recent years. It looks organic and has a great sense of depth to it. That is hard to achieve since the bots themselves have no shading. Subtle differences in the thickness and amount of glow in the bolts realy help this shot out. Interactive lighting at the contact points is key.

Big Trouble In Little China

[youtube]http://www.youtube.com/watch?v=y2qyeZw9KaM[/youtube]

Now I’m a sucker for hand drawn lightning. In fact I’ve never seen a software solution that looks as good as an animator creating it the old fashioned way, painting it frame by frame. In this clip from the John Carpenter classic, check out the way the bolts contour around body. You just can’t do that with a plug-in. One major drawback to the hand drawn method is that if the client comes up with changes, the frames need to be painted all over again.

Star Wars Episode 6: Return of the Jedi

[youtube]http://www.youtube.com/watch?v=jsl7bVmLnMw[/youtube]

In my opinion this is the granddaddy of all lighting VFX shots. The lightning looks hella-angry and the smaller discharges on Luke between burst really make you feel the charcge. The illuminated Vader skeleton is just icing on this delicious electric cake. One thing still bothers me though. Would it have killed Yoda to say “Oh, yeah and watch out the emperor shoots lightning out of his fingers so don’t put down your light saber or anything.” before he kicked the bucket?

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The Story Of A Visual Effect – Ideas Behind The Images

Wednesday, December 19th, 2007

readingtotimmy.jpg

A lot of times I’ll be watching a VFX sequence in a film or on TV and something will cause my toes to curl as if my nose was just held under bag of 6 week old sheep intestines. A bad visual effect has a certain bump that takes you out of the fantasy that it was created to fulfill. Sometimes a shot goes astray due to a lack of technical skill or a feeling that the people involved just didn’t have enough time or money. But most often my VFX gag reflex is triggered by a lack of story in a shot or sequence. By story I mean an internal logic to what is happening on screen. You may be saying to yourself “Logic? WTF this is a visual effects movie for God’s sakes. We don’t need no stinking logic!” But before you do, let me tell you what I mean by logic. When it comes to the fantastic, we VFX folk are trying to get the audience to buy off on a completely outlandish scenario that we all know could never really occur. Even in the case of so-called invisible effects, all you are really seeing is a combination of many techniques put together in just the right way so that they make a reasonable approximation of what a real event looks like. In a lot of cases, effects don’t look real at all (what does a talking pig look like anyways?) they look the way you think reality would look. Get it? Or did I just blow your mind? What I’m driving at here is that a successful visual effect has to have a well thought out and unique existence all it’s own. In other word,s each VFX shot has a story to tell. Say you are tasked with designing the magic effects for the latest swords and sorcerers epic. Where do you start? Well, I’d advise not placing a single pixel until you’ve asked yourself the following questions. How does this magic spell work? What is the magic made of? Who brought the spell into being? The story of VFX sequence gives you a framework to build your artistic and technical achievements around. Visual effects without a beginning, middle and end can look like just a bunch of dancing lights with no cool-factor or emotional connection at all.

Be an obsessive observer

This is particularly important when you are working on a CG shot that simulates natural phenomenon. Take a look at the world around you and break down what you see into discreet actions. Working on a commercial for a beer company that needs CG bubbles created? Head on down to your local tavern and ask the barkeep to set you up with whatever is on tap. Wait! Don’t drink it. Watch the bubbles and mean really watch them. Where are they generating from, the bottom of the glass or the sides? What is the character of their motion as they travel through the liquid? Do bigger bubbles move in a different way than smaller ones? What happens when a bubble reaches to surface? Write down the answers to all these questions and bring them back to your workstation (after you finish the beer of course) and assemble the steps into a story of how each bubble is born, live and expires. Now you can get down to the brass tacks of breaking your story down into packets and generating vfx elements that describe them.

Create a flexible reality

Any VFX artist that has ever done a make-up fix or a rain enhancement shot (and that should be most of us) knows that there is a difference between reality and movie reality. The story you create with your work has to be dynamic and interesting, it is being created for entertainment after all. There are VFX people in this world who take the concept of “what would really happen” way to seriously. Take it from me, you don’t want to be one of these people. Listening to an half hour long diatribe on the way a spaceship would really fly or how a raindrop would really fall can cause a creative vacum strong enough to liberate your eyeballs from your skull. Don’t forget, a big part of your VFX story should cover how to make your effect cool and interesting. Getting too caught up in the physical reality of an event can cause you to miss the big picture.

Chart it up, write it down

A lot of times when you are brainstorming about how the elements of your VFX shot should come together, orgainizing your thoughts can be a little bit daunting. Scribbling notes on paper can be just to random and hard to decipher if you need to reference them later (especially if you have my handwriting). Creating an outline in a word processor can be too rigid and throw a big wet blanket on the old creative flow. Enter a little thing called Mind Mapping. First you get a big piece of paper and a bunch of colored pens or pencils. Write down the kind of effect you are trying to create in the center of the page, then just start free associating and writing down the components of the effect radially around the center. Then break it down further into sub-steps also arranges radialy around the new components. At any time start drawing lines and images connecting your ideas together. Use different colors and line weights to make connections. What quickly emerges is a visual organization of the effect. Mind maps are a great way to brainstorm and let the story of a visual effects emerge organically.

View your shots in context

As anyone whose gone to film school or watched the DVD extras on their favorite film will tell you, cinematic storytelling is about editing. Odds are that your VFX story will not be contained in one shot but play out over multiple cuts. It can therefore be extremely dangerous to work on individual shots without constantly checking to see how they look in the edit. Once you have a clear idea of the theory behind the VFX you are going to create it’s time to look at the cut sequence to see which parts of the effect work best for each shot. For example close-ups are a better showcase for the more subtle details of an effect while wide shots are great for accentuating broad motions. You also want to make sure that you effect builds properly from cut to cut and matches up with all the non-VFX reacation shots and cut-aways. I also suggest taking matters into our own hands when it comes to updating the edit. Instead of waiting for an editorial department to cut your stuff in for you quickly put the shots together yourself. You can use something as complex as Final Cut Pro or as simple as cutting and pasted clips in Quicktime. In any case, it’s essential to see how your shots play over time.

Don’t rely on suspension of disbelief

For those of you unfamiliar with the term, suspension of disbelief refers to the willingness of a person to accept as true the premises of a work of fiction, even if they are fantastic or impossible. This concept bodes well for the VFX artist (especially those of us who are often budgetarily challenged) but there’s a limit to everything. When a viewer enters a theater or fires up the Tivo they are entering into an implied contract with the makers of movie magic. It’s as if the viewer is saying “O.K. Mr. Visual Effects Man, go ahead and dazzle me. Just give me a little credit here. This isn’t a magic show for first graders.” Today’s audiences are more than willing to sit back and enjoy the ride as long as you have done your homework making sure that each shot makes sense on it’s own terms. If something is not working in the story of a visual effect it is not acceptable to just look at it and say “C’mon, suspension of disbelief dude!” There is only so far you can push a viewers imagination. And it’s easier than you think to tip the scales from awesome to suck. In other words, don’t be lazy and count on the gullibility of your audience to make your shot.

LINK to more info about how to make your own Mindmaps

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Hollywood Animation Archive Takes CGI Dudes To School

Friday, November 30th, 2007

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Stephen Worth has posted an excellent piece on his Animation Archive blog that uses the exquisite illustration of W. Lee Hankey to make a point. CG artists and animators are just plain lazy! Worth rails against the use of “excessive detail”, colors that are “straight out of the tube” and “stock poses or actions” using specific paintings from the Golden Age of illustration to prove his point. The examples he picks alone are well worth a look but the author also brings up a great point. Today’s digital artists tend to be woefully under-educated in art and film history and spend way too much time replicating what they see on CG movies and Forums and not spending any time analyzing what makes a great work of art great. Thanks Stephen, this article should be required reading for the CG set.

 LINK to Theory: CGI Animators Should THINK Like Artists

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Hey Kids! Wanna Roto? – A Visual Effects Kit For Future Compositors

Friday, November 30th, 2007

rip-roar.jpg

Rip Roar Media has created their entry in the One Greenscreen Per Child program with it’s Creation Station, an all-in-one VFX set-up for kids. Although it is a noble pursuit to try and get the youth of today creatively involved in projects other than trying to make it to the advanced level of Guitar Hero, this product is as silly as a circus clown. I’d bet every parent who has the $130 (retail) it would take to buy this thing would also have a consumer video camera laying around the house that hasn’t been used since the kids 1st birthday. The greenscreen that comes with the kit is also a rip-off considering Make magazine has a link to a great tutorial on it’s website on how to make an awesome Green/Blue screen out of fabric and PVC pipe for $16. That leaves $114 to spend on a tripod and some lights (work lights from Home Depot work great) with plenty of dough left over for chicken nuggets and a bouncey castle for the friends your kid will invite on their VFX playdate. Word out is that the software included with this product is also bunk especially when you consider the free open source alternatives out there like Jahshaka. Don’t be fooled by corporate America youngins, join the jrHack club today!

 

LINK to the DYI greenscreen article

LINK to Jahshaka homepage

Thanks to Nyarlathotep for the heads-up

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