Archive for the ‘howto’ Category

How To “Fake It” As An Animator

Thursday, February 14th, 2008

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Kevin Kouch over at SynchroLux has written a great post about how a lowly animator tasked with forgotten background characters can add that certain something to their work in spit of “shallow storytelling and empty, superficial characters”. It’s a great read and all of Kevin’s advice can be applied to VFX work as well. I love the idea of “doing more than your job”. Heck, if all I get to do on a shot is far-off smoke plumes, by golly I’m gonna make em the best far-off smoke plumes ever!

LINK to the full atricle (via Cartoon Brew)

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Bullet Time On A Dime

Friday, February 8th, 2008

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Say you want to recreate the famous bullet-time sequence from the matrix for the DVD of your daughter’s ballet recital. You can

  1. Rent the real rig from a vendor for $100,000 or…
  2. Build your own rig in two days for $8,000

This is no joke! A couple of guys actually did this and best of all, posted a detailed how-to on Instructables. It’s a brilliant set-up that includes 24 pro-sumer digital cameras (with shutter cables), some components readily available from radio shack for a controller box, a few random pieces of hardware and some plywood. The resulting images were used to create the VFX for a low-budg rap video and amazingly close to the real deal. These guys really went the extra mile an included cameras with a Bulb setting so they could incorporate light streaks into the shots.

LINK to full tutorial

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BBC’s Attila Out-Bloodies Bloody Omaha

Wednesday, February 6th, 2008

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Remember the guys from the BBC who re-enacted the D-day invasion on shoe string budget with just 3 guys, a greenscreen and enough chutzpah to fill container ship? Well, the Brits are at it again this time with Attila The Hun, but now it’s 250 VFX shots all done by one guy in his bedroon. Oh, and did I mention that guy is also the director of the show? FXGuide has put together an amazing article on how Gareth Edwards (the aforementioned director) pulled off ths Herculean VFX feat. Make sure you check out the podcast and quicktime how to to get the full low down on this incredible project.

LINK to the full FXGuide article (via strongmocha and vfxblog)

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Newtek Posts a Boatload of Free Training Vids

Monday, January 21st, 2008

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 Newtek has just posted over 16 hours worth of quicktime movies covering topics from modeling to rendering and everything in between, and the price is right too. They’re FREE! So if you want to learn a new 3d package or just brush up on your LW skills now is your chance.

LINK to the tutorials on the Newtek forum (via 3dm3.com)

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RetroHack – 1981 Apple ][e Animation Shows “Days of computer time in just seconds!”

Friday, January 18th, 2008

[youtube]http://www.youtube.com/watch?v=lbxJajIGBWo[/youtube]

I loved my Apple ][e. It was the first computer I ever did any kind of graphics work on and seeing one warms my nerdy heart to this very day. So, I was glad to come across this clip from a guy who hooked up a time-lapse rig to his monitor in order to “render” animation using Apple’s famous machine that came standard with 64KB of RAM (easily upgradable to 128KB). Set your way-back machine to 1985 and imagine if you will a world without DVD tutorials, personal learning editions, GUIs or even the idea of a render farm. You’ve just stepped into the time and place where James Leatham created the screen graphics for the short film “Asteroid”. More Wood than Spielberg, the film contains the stilted dialog and obviously kit-bashed models you’d expect from super-8 Stars War rip off but Leatham’s animation stands out. The idea was to let the computer draw a frame to the display then trigger a camera to take a 1 sec exposure of the monitor. When you watch the video make sure you listen to the audio of James marveling at the fact that it takes two whole minutes to draw a frame! Those where the days.

LINK to Flickr feed of how to article

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Notes For The Underbelly – How To Be a Great Visual Effects Intern

Wednesday, January 16th, 2008

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What could be better than spending countless hours doing menial tasks for little recognition and no pay, just for the slim chance of getting a job with even longer hours and slightly more pay at the end of it all? Such is the dilemma of the VFX intern. An internship can be looked at as a once in a lifetime opportunity to get a glimpse into the real world of how the industry works. But it is also a hazing ritual with a tradition as old as civilization designed to weed out those that truly wish to enter a specialized trade from those who would sit around playing World of Warcraft in their parents’ basement all day if they hadn’t been coerced into the workforce by way of a threat to disconnect the cable modem. But don’t worry kids. The fact is, most of us started out as interns (or something similar) and know well the sacrifices you need to make, to forge a career in VFX. As one who has jumped through this burning ring of fire myself (unpaid intern Dreamquest Images 1990) I offer you these humble tips to see you through.

Don’t Be A Teacup

“Teacup” is a derogatory term used by managers of all types to describe young folks who’s psyches are so fragile that even the slightest critique will reduce them to a sobbing pile of goo. I’ll say it again. Don’t be a teacup. If you feel you are being abused, you’re probably not. VFX artists and supes need to react to notes from all sources and find ways to deal with the stress of constant judgment. It’s just part of the job. So if you feel all steamed up, count to ten, suck a lemon, do some push-ups whatever it takes. Listen to feedback no matter how much it stings and move on. If you need to cry it out, that’s what bathrooms are for.

Bonus Tip: If you think someone is really abusive and out of line, don’t make a big beef in front of everybody. Request a private meeting to air your concerns in a rational and reasoned way.

Make Friends In High Places

Keep an eye out for who bangs the drum on your VFX slave ship. The people who run the show at your shop are always faced with scheduling issues that might require some intern power. If you make your name, face and skills known to the powers that be, this increases your chance of getting called up to the big leagues should the opportunity arise. A friendly “Hello!” at the coffee urn is a good start, but asking for a personal reel review is even better. Make sure you ask for specific criticism on what you can do better. If you can swing it, watch your reel with El Nacho Grande so you can ask questions and get a little extra face time.

Bonus Tip: Don’t stalk, it’s creepy. If you see a supervisor at Trader Joe’s, a quick acknowledgment is fine but let the poor guy (or gal) get his Hummus and get out!

Get Stuff Done

No mater how mundane the tasks you are given, do them to the best of your ability and as quickly and efficiently as you can. Remember, your internship is a test. If you balk about how boring it is to run around town all day dropping off and picking up tapes, people aren’t going to ask you to help out with roto or tracking (the first tasks you’ll probably be asked to do vfx-wise). Complaining is not an option and neither is being lazy. Once your are finished with a task immediately tell your direct supervisor you are done and ask for another assignment. This is the visual effects equivalent to “Thank you sir, may I have another” (that’s an Animal House reference for those who are generationaly impaired).

Bonus Tip: Always volunteer to go on set, even if it means extra hours for no pay. The experience you get on a VFX stage is worth it. Just keep you mouth shut when your there.

Grab For The Brass Ring

That’s an old timey expression that means that you should reach out for the good opportunities that may come your way, not some kind of veiled reference to facial piercings or other body modifications. Oddly enough, the golden opportunity you’ve been waiting for will probably come in the form of a chance to work all night doing thankless drudge work but that’s besides the point. The point is that an iternship is all about getting a foot in the door and showing a VFX company that you have something to offer. You need to be as flexible as you can be and put yourself out there for any chance at all to get real-live production experience.

Bonus Tip: Working on productions for free once (or even twice) is an opportunity, more than that can be exploitation. After a while everyone needs to get some compensation even if it’s at a Barista pay scale.
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Hacks From Across the Pond- Awesome How-To Vid For “Bloody Omaha”

Friday, January 11th, 2008

[youtube]http://www.youtube.com/watch?v=WRS9cpOMYv0[/youtube]

This is the best how-to clip I’ve seen in a long time. It answers the question of how to recreate a multi-million dollar VFX scene from Saving Private Ryan with 3 vfx guys, a station wagon, minimal gear and a light-wieght video camera in just 4 days. The pure moxie of this crew is impressive enough, but the final shots look great. Maybe not perfect but it sure looks like they spent a bunch more money than they actually did. I know tons of guys who would have looked at a sequence like this and bid for weeks of digital double work. It takes guts to stand up and say, “Hey, how about we just get out there and run up and down the beach a coupla’ times?”. Nicely done gentlemen.

(via bbgadgets)

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The Story Of A Visual Effect – Ideas Behind The Images

Wednesday, December 19th, 2007

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A lot of times I’ll be watching a VFX sequence in a film or on TV and something will cause my toes to curl as if my nose was just held under bag of 6 week old sheep intestines. A bad visual effect has a certain bump that takes you out of the fantasy that it was created to fulfill. Sometimes a shot goes astray due to a lack of technical skill or a feeling that the people involved just didn’t have enough time or money. But most often my VFX gag reflex is triggered by a lack of story in a shot or sequence. By story I mean an internal logic to what is happening on screen. You may be saying to yourself “Logic? WTF this is a visual effects movie for God’s sakes. We don’t need no stinking logic!” But before you do, let me tell you what I mean by logic. When it comes to the fantastic, we VFX folk are trying to get the audience to buy off on a completely outlandish scenario that we all know could never really occur. Even in the case of so-called invisible effects, all you are really seeing is a combination of many techniques put together in just the right way so that they make a reasonable approximation of what a real event looks like. In a lot of cases, effects don’t look real at all (what does a talking pig look like anyways?) they look the way you think reality would look. Get it? Or did I just blow your mind? What I’m driving at here is that a successful visual effect has to have a well thought out and unique existence all it’s own. In other word,s each VFX shot has a story to tell. Say you are tasked with designing the magic effects for the latest swords and sorcerers epic. Where do you start? Well, I’d advise not placing a single pixel until you’ve asked yourself the following questions. How does this magic spell work? What is the magic made of? Who brought the spell into being? The story of VFX sequence gives you a framework to build your artistic and technical achievements around. Visual effects without a beginning, middle and end can look like just a bunch of dancing lights with no cool-factor or emotional connection at all.

Be an obsessive observer

This is particularly important when you are working on a CG shot that simulates natural phenomenon. Take a look at the world around you and break down what you see into discreet actions. Working on a commercial for a beer company that needs CG bubbles created? Head on down to your local tavern and ask the barkeep to set you up with whatever is on tap. Wait! Don’t drink it. Watch the bubbles and mean really watch them. Where are they generating from, the bottom of the glass or the sides? What is the character of their motion as they travel through the liquid? Do bigger bubbles move in a different way than smaller ones? What happens when a bubble reaches to surface? Write down the answers to all these questions and bring them back to your workstation (after you finish the beer of course) and assemble the steps into a story of how each bubble is born, live and expires. Now you can get down to the brass tacks of breaking your story down into packets and generating vfx elements that describe them.

Create a flexible reality

Any VFX artist that has ever done a make-up fix or a rain enhancement shot (and that should be most of us) knows that there is a difference between reality and movie reality. The story you create with your work has to be dynamic and interesting, it is being created for entertainment after all. There are VFX people in this world who take the concept of “what would really happen” way to seriously. Take it from me, you don’t want to be one of these people. Listening to an half hour long diatribe on the way a spaceship would really fly or how a raindrop would really fall can cause a creative vacum strong enough to liberate your eyeballs from your skull. Don’t forget, a big part of your VFX story should cover how to make your effect cool and interesting. Getting too caught up in the physical reality of an event can cause you to miss the big picture.

Chart it up, write it down

A lot of times when you are brainstorming about how the elements of your VFX shot should come together, orgainizing your thoughts can be a little bit daunting. Scribbling notes on paper can be just to random and hard to decipher if you need to reference them later (especially if you have my handwriting). Creating an outline in a word processor can be too rigid and throw a big wet blanket on the old creative flow. Enter a little thing called Mind Mapping. First you get a big piece of paper and a bunch of colored pens or pencils. Write down the kind of effect you are trying to create in the center of the page, then just start free associating and writing down the components of the effect radially around the center. Then break it down further into sub-steps also arranges radialy around the new components. At any time start drawing lines and images connecting your ideas together. Use different colors and line weights to make connections. What quickly emerges is a visual organization of the effect. Mind maps are a great way to brainstorm and let the story of a visual effects emerge organically.

View your shots in context

As anyone whose gone to film school or watched the DVD extras on their favorite film will tell you, cinematic storytelling is about editing. Odds are that your VFX story will not be contained in one shot but play out over multiple cuts. It can therefore be extremely dangerous to work on individual shots without constantly checking to see how they look in the edit. Once you have a clear idea of the theory behind the VFX you are going to create it’s time to look at the cut sequence to see which parts of the effect work best for each shot. For example close-ups are a better showcase for the more subtle details of an effect while wide shots are great for accentuating broad motions. You also want to make sure that you effect builds properly from cut to cut and matches up with all the non-VFX reacation shots and cut-aways. I also suggest taking matters into our own hands when it comes to updating the edit. Instead of waiting for an editorial department to cut your stuff in for you quickly put the shots together yourself. You can use something as complex as Final Cut Pro or as simple as cutting and pasted clips in Quicktime. In any case, it’s essential to see how your shots play over time.

Don’t rely on suspension of disbelief

For those of you unfamiliar with the term, suspension of disbelief refers to the willingness of a person to accept as true the premises of a work of fiction, even if they are fantastic or impossible. This concept bodes well for the VFX artist (especially those of us who are often budgetarily challenged) but there’s a limit to everything. When a viewer enters a theater or fires up the Tivo they are entering into an implied contract with the makers of movie magic. It’s as if the viewer is saying “O.K. Mr. Visual Effects Man, go ahead and dazzle me. Just give me a little credit here. This isn’t a magic show for first graders.” Today’s audiences are more than willing to sit back and enjoy the ride as long as you have done your homework making sure that each shot makes sense on it’s own terms. If something is not working in the story of a visual effect it is not acceptable to just look at it and say “C’mon, suspension of disbelief dude!” There is only so far you can push a viewers imagination. And it’s easier than you think to tip the scales from awesome to suck. In other words, don’t be lazy and count on the gullibility of your audience to make your shot.

LINK to more info about how to make your own Mindmaps

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Hey Kids! Wanna Roto? – A Visual Effects Kit For Future Compositors

Friday, November 30th, 2007

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Rip Roar Media has created their entry in the One Greenscreen Per Child program with it’s Creation Station, an all-in-one VFX set-up for kids. Although it is a noble pursuit to try and get the youth of today creatively involved in projects other than trying to make it to the advanced level of Guitar Hero, this product is as silly as a circus clown. I’d bet every parent who has the $130 (retail) it would take to buy this thing would also have a consumer video camera laying around the house that hasn’t been used since the kids 1st birthday. The greenscreen that comes with the kit is also a rip-off considering Make magazine has a link to a great tutorial on it’s website on how to make an awesome Green/Blue screen out of fabric and PVC pipe for $16. That leaves $114 to spend on a tripod and some lights (work lights from Home Depot work great) with plenty of dough left over for chicken nuggets and a bouncey castle for the friends your kid will invite on their VFX playdate. Word out is that the software included with this product is also bunk especially when you consider the free open source alternatives out there like Jahshaka. Don’t be fooled by corporate America youngins, join the jrHack club today!

 

LINK to the DYI greenscreen article

LINK to Jahshaka homepage

Thanks to Nyarlathotep for the heads-up

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Visual Effects School Confidential – How To Get The Most Out of Your VFX Education

Friday, November 16th, 2007

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A lot of newcomers ask me where I went to school to learn VFX. The answer is, I didn’t. Aside from the odd training course or a brush up class here and there, the only experience I have with visual effects instruction is as a teacher. I learned on the job the old fashioned way, staying long after work hours and pouring over manuals. Now I’m not going to be one of these guys who says that schools are no good. Heck, you’d be silly not to take advantage of all the vfx know-how floating out there in the ‘verse. I still firmly believe that there is not substitute for experience, so it is of the utmost importance that when choosing a VFX school you choose one that will give enough experience in a short enough period of time to land yourself a gig at a real live effects studio. The only reason to go to a visual effects school in my opinion, is jump start your skill level and help you get a killer demo reel out that is better than one you could have put together all by your lonesome.

Kick the Tires – If you are going to shell out big money for a VFX education you should visit the school in person before you buy in. Check the facilities. Are the computers up to date? Do the classrooms look comfortable with good chairs and an easy to see instructors screen? How much render power does the school have? Is the vending machine stocked with Cactus Cooler (it tastes like baby asprin)? These questions may seem mundane but you are gonna be spending a lot of hours in your facility of choice, you must make sure the place is up to snuff.

Take a Test Drive – While you are visiting your potential alma mater, arrange to sit in on a class or two. Make sure that the teacher and the students are engaged and excited about the subject at hand. Keep a close eye on the instructors especially noting how much time in the class is spent lecturing and how much is spent one-on-one with the students. You are looking to see a good balance between the two. Take some notes while you are there and review them a day or two later. If you feel you learned something and came away with useful info that you could but into practice you’re good to go.

When In Rome – The people you work with have a dramatic effect on the quality of work that you do. If your fellow students are more interested in late night frag-fests than gettin their VFX learn on you (or most likely your parents) are wasting money going to school. Check out the student galleries on the websites of the schools you are looking at. Also, make sure that your school of choice has a vibrant and often full computer lab. The explosion of hardcore graphics PC’s have made lab time a bit of an endangered species, but students tend to learn more by working together and helping each other. Navigating the personalities of your future co-workers is also great training for dealing with office politics.

Those Who Can’t Do – The thing that really distinguishes a good school from a bad is the quality of the instructors. An intern of mine once told me about a teacher whose answer to every query was “I don’t know, let’s check the manual!” Going over the bios of the instructors on the school website is good first step, but make sure you check creds on IMDB and LinkedIn as well. Look for a wide range of experience on different types of projects and facilities. Don’t be lured by credits on big blockbusters. Just because you worked on Episode III doesn’t make you a good communicator. Conversely, if the only reference to be found is night-time render wrangler on Leprechaun 4: In Space, you may want to keep looking.

The End Game – What you want to get out of a VFX school is one thing and one thing only, a job. Ask the school administrator what kind of industry outreach program they have. Get a list a companies that have hired students in the past and call those companies to make sure that the school has a good rep in the industry. It’s also important that career issues have a dedicated place in a schools curriculum. A good school should have an editing facility for cutting demo reel, a job fair and an intern placement program. This may seem to be an overly pragmatic approach, but if you want to choose a school thinking you will be doing art for art’s sake you shouldn’t be going to a VFX school anyway. VFX schools offer training and an opportunity to hone your craft for the sole purpose of securing a job in Visual Effects. If you want to smoke cigarettes, drink coffee and debate the relative merits of Minimalism and Dadaism (like I did) you should go to a four year art school.

LINK to my previous post Making A Demo Reel That Doesn’t Suck

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