Archive for the ‘compositing’ Category

CG Society Top 100 Digs Deep

Thursday, January 31st, 2008

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CG Society just came out with it’s list of the 100 Greatest 3d Movies and it’s chock full of tasty links to a treasure trove of material on how the films were created. The list was generated by an online vote on entries from a short list of 150 films. Because of this, this list is a bit skewed towards newer films (Final Fantasy The Spirits Within is number 9 while TRON comes in at 18!). Aside from my feelings about the ordering of the list itself, the article is chock full of useful info. There are several charts and graphs (interesting to see that most of the fx work was done by only 3 companys) as well as a spiffy timeline. But by far the best part of this article is the related links associated with each film. You’ll find, among others, a great article on Low End Mac chronicling the birth of CGI and tid-bit from Alvy Ray Smith’s site talking about the genesis of The Genesis Effect. It’s worth taking the time to cruise through all links to get a taste of what it took to put these films together.

LINK to my vfxhistory tags on del.icio.us (feel free to add your own tags or suggest more in the comments!)

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Visual Effects Clichés – Without Them We’d Be Nothing

Friday, January 25th, 2008

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Here’s a dirty little secret of CGI. VFX artists and supes depend on a limited bag of tricks to pull off even the most complex of shots. In fact these techniques are used so much you don’t have to look very to find them in nearly every TV show, feature film, commercial, youTube video or school fund-raiser slides show with eye-shot. If it makes you feel any better, you can call these war-horses an homage but thing about clichés is, that that they work. Heck even I am far from beyond the judicious use of these VFX canards. So at the risk of getting my membership at the Magic Castle of Visual Effects revoked for revealing secrets to all you muggles out there, I present to you some of most overused techniques in the biz.

Camera Shake

What is it?

If a civilization from a distant galaxy was analyzing our technology based solely on visual effects based media, they would have to conclude the computers that made CGI were built from parts formerly used to make tripods. It seems that these days a computer generated bunny bouncing on a field of clover will cause a shake comparable to 10.5 tremor. Shaking the camera makes sense when bomb blows up or 18 wheeler scrapes by the lens, but lately any vibration above a pin drop opens the door to a rumble-fest.

Why do we use it?

Camera shake is essentially a psychological tool to try and trick the viewer into thinking that a real camera photographed a CG element. Why else would the camera react unless something was physically affecting it? The other tid-bit of insider info about shake is that it increases as objects get closer to lens. Without camera shake streaking and obscuring the it, an object close to the camera lens would be very hard to render in enough detail to hold up without the help of our old buddy camera shake.

Lens Flare

What is it?

A lens flare occurs when a light source is pointed directly at the camera lens and light reflects on the glass elements inside of it. Optics engineers, DPs and Grips spend there entire careers trying to eliminate lens flares in order to get the cleanest image possible. VFX guys dole out lens flares like candy on Halloween. Every compositing package has the ability to generate lens flares and they all pretty much look the same. Some artists keep a reel of actual photography of lens flares to give their shots a more organic look. This can work fine, but a flare over a poorly rendered CG element isn’t going to fool anyone.

Why do we use it?

Well the obvious answer is, to cover up crappy CG. But there is a more artful application as well. A lot of recent VFX work revolves around the idea of creating one continuous, impossible-to-get-in-camera shot. This type of shot requires tons of preparation and a great degree of technical skill on set to pull off, and we all know what short supply those things are in. Lens flare to the rescue! A well placed camera pan into a flaring light source is a sure fire way to transition between two shots seamlessly.

C.F.I.L (Crap Flying Into Lens)

What is it?

It seems that CG cameras are imbued with a magical magnet-like property that causes materials of all types to be hopeless attracted to them. Everything from a school bus to used tissue seems get sucked into a vortex that inevitably obscures the frame. In the early days of “traditional” animation, action could only occur on a flat plane to camera. Making objects appear to travel closer during a shot meant scaling them up each frame, a laborious process to say the least. Now with 3d all bets are off we can show an object of any depth at any angle without any extra work. But just cuz’ ya can do it, doesn’t mean ya’ should do it. The impact intended by this shot with tons of crap comming into the lens has been greatly diminished by it’s over-use and with stereoscopic 3d flicks about to make a comeback, I don’t see that changing any time soon.

Why do we use it?

This one is really a case of artists and production folks alike collectively saying. “Hey we took the time and money to build this thing. Let’s see it for God’s sake!” On a VFX project people spend countless hours building junk in 3d, looking at turn-table after turn-table and obsessing over every detail. Then they see it in a shot and vanishes so quickly you hardly notice. Inevitably some genius cries out “Why don’t we have it fly into the lens!”. Cheers erupt, all that hard work has just earned a few more frames of precious screen time. It’s kinda the opposite of the Camera Shake scenario (see above).

God Rays

What is it?

God Rays are volumetric beams of light, like the kind that you get when you turn on a flashlight in a smoky room. There are a coupla’ ways to create them, the fastest being to shoot an element over black. But times being what they are, the more common method is to create them by either rendering a volumetric light pass in CG, which can look great but takes some time, or to use a filter in a compositing program which is wicked fast but can look, well… crappy. Over-use of the God Ray can result in not-so-glorious blast that seem to come out of nowhere. Case in point, this heavenly effect has a bad habit of appearing over screaming faces, especially at the end of a dream sequence or just before time travel.

Why do we use it?

When used properly, God Rays can create a nice sense of depth and atmosphere to a CG scene or matte painting. Unfortunately, they are more often employed in poorly designed, cheesy magic effects. Designing magic is tricky, a spell should always look connected to it’s caster in a unique way. All to often a supe will see the words “magic spell” written on a script page and they’ll automatically set to work lighting the shot up like a Frankie Goes To Hollywood video.

Bad Camera Work

What is it?

As the name implies, this is the technique of simulating a novice behind the lens in order to lend more credibility to a shot make it seem more “real”. This technique has it’s roots in documentary photography and cinema vérité, styles that burned the aesthetic of reality into our subconscious. The dark side of all this a plethora of CG DPs who aim a camera like a Storm Trooper aims a blaster. Lately, every camera pan misses it’s intended target and has to whip back to find it and nearly every other shot also has a snap zoom or focus pull that intentionally misses the mark. Maybe a side benefit of this will be a generation of filmgoers immune from motion sickness.

Why do we use it?

In an attempt to convince the viewer that the scene they are watching is real, VFX pros have created detectable presence behind the camera. The logic goes like this. If there is a real person shooting the CG stuff it too will appear real, right? The problem with line of reasoning is that the virtual cameraman that we’ve created to film our scenes is a chowderhead. In a lot of cases the effect of an overall shot is lost by an artificial life form screaming “Look, I suck at working a camera!” from behind the frame. Well, here’s hoping in the future good shot design and dazzling technical artistry will win out over gimmicky grandstanding. Until then, hang onto your barf bags folks!

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Hacks From Across the Pond- Awesome How-To Vid For “Bloody Omaha”

Friday, January 11th, 2008

[youtube]http://www.youtube.com/watch?v=WRS9cpOMYv0[/youtube]

This is the best how-to clip I’ve seen in a long time. It answers the question of how to recreate a multi-million dollar VFX scene from Saving Private Ryan with 3 vfx guys, a station wagon, minimal gear and a light-wieght video camera in just 4 days. The pure moxie of this crew is impressive enough, but the final shots look great. Maybe not perfect but it sure looks like they spent a bunch more money than they actually did. I know tons of guys who would have looked at a sequence like this and bid for weeks of digital double work. It takes guts to stand up and say, “Hey, how about we just get out there and run up and down the beach a coupla’ times?”. Nicely done gentlemen.

(via bbgadgets)

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Hey Kids! Wanna Roto? – A Visual Effects Kit For Future Compositors

Friday, November 30th, 2007

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Rip Roar Media has created their entry in the One Greenscreen Per Child program with it’s Creation Station, an all-in-one VFX set-up for kids. Although it is a noble pursuit to try and get the youth of today creatively involved in projects other than trying to make it to the advanced level of Guitar Hero, this product is as silly as a circus clown. I’d bet every parent who has the $130 (retail) it would take to buy this thing would also have a consumer video camera laying around the house that hasn’t been used since the kids 1st birthday. The greenscreen that comes with the kit is also a rip-off considering Make magazine has a link to a great tutorial on it’s website on how to make an awesome Green/Blue screen out of fabric and PVC pipe for $16. That leaves $114 to spend on a tripod and some lights (work lights from Home Depot work great) with plenty of dough left over for chicken nuggets and a bouncey castle for the friends your kid will invite on their VFX playdate. Word out is that the software included with this product is also bunk especially when you consider the free open source alternatives out there like Jahshaka. Don’t be fooled by corporate America youngins, join the jrHack club today!

 

LINK to the DYI greenscreen article

LINK to Jahshaka homepage

Thanks to Nyarlathotep for the heads-up

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The Visual Effects Budget – A Study Of Pure Evil

Thursday, November 8th, 2007

If any VFX Supe tells you that they like budgeting shows they are lying. I have yet to meet the visual effects guy (or gal) that got into the biz because they love working with Excel spread sheets. Alas, budgets are a necessary evil. Scott Squires’ highly informative blog Effects Corner posted a very complete overview of the VFX budgeting process. I thought I’d throw my $0.02 into the ring, focusing some of the finer points Mr. Squires may have glossed over. 

Don’t pitch in the budget- The time to spitball ideas for cool ways of shooting VFX is in a Visual Effects concept meeting. If you start budgeting David Lean effects on an Ed Wood budget without clearing it with the powers that be first, you could be in for a world of hurt later on. This is especially true when you are working on monetarily challenged projects. You want to make sure you give your client creative solutions that fit in their budget, not try to force them to do something that they can’t afford and will look like crap because they ran out of dough.       
Break out your assets – Say you have a sequence of shots where a giant ghost pirate attacks a cruise ship filled with trans-gender cheerleaders (Mr. Bruckheimer this script is available for an option). You have two choices, first you could split the cost of building the CG pirate and cruise ship over the shots. Or you could budget the cost of building the re-usable CG models and rigs (also known as assets) seperately. The second choice is the only way to go in my opinion. If you bury the cost of an asset over several shots you are opening yourself up to big trouble down the line when those shots get trimmed. In this case, every time a shot is cut a piece of your asset budget goes with it. Having a sub-budget for the pirate and cruise ships sets aside the build cost and protects that part of the budget from changes in the individual shots.
Explain everything- Most budget related conflicts arise from from a lack of understanding about what is actually required from the shot. The client may want a simple 8 frame snap zoom done in comp when you bid for an entire CG city fly-through. To a certain extent these misunderstandings are inevitable, but a clear and to-the-point explanation of what you plan to do for each and every bid item is a must to keep confusion to a minimum. Be careful though, if your description of a shot gets too fancy it may cause the dreaded vfx-eye-glaze to form on your client. 
Think of the artists- When you bid it’s best that you have a specific team of individuals in mind that know well. Some artist can take take 3 or 4 times as long to do a certain type of shot than another. Knowing what team you are using and what their strengths and weaknesses are is crucial to getting you bid hours right. Thinking of the artists also means doing a gut check to make sure that you are not burning your people out. This is a flat bid business and once a price is agreed on, it’s essentially locked. Nothing will cause a crew to mutiny faster than having to work on a shot that was bid for two days and actually takes twelve to complete.
 

LINK to Budgeting VFX on Effects Corner 

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When Not To Use VFX – Step Away From Greenscreen Unitard

Monday, October 15th, 2007

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This funny (and old) clip from the BBC series Time Trumpet reminds me of two excellent points…

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  1. Many VFX shots today are completely unnecessary. From green screen comps that could easily have been  done on a location to CG elements that take months to perfect but could have put on film in an afternoon, the  business is completely out of control. The powers that be would much rather push everything off on a VFX company that they can rake over the coals after production has wrapped than spend a few extra pennies up front to get the job right.
  2. The green screen unitard will go down as one of the most awkwardly hilarious things in film-making history.

LINK to the Time Trumpet clip

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Me On The Interwebs

Friday, October 12th, 2007

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I gave a quite lengthly interview to the good folks over at the Fractal Matter blog. It mostly covers the work done for the new FOX series based on the Terminator, The Sarah Connor Chronicles. The piece also lets me ramble on a bit about my philosophies regarding creating cool effects for TV shows. Take a peek!

LINK to the interview

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“Red Five Standing By”-My Day In the Pilot’s Seat

Friday, September 28th, 2007

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One of the coolest things about being a VFX Supe is getting to do all kinds of fun stuff that people with real jobs never get a chance to do. This always comes to mind when I’m breaking something or blowing something up or ordering someone to jump off the side of a twenty foot scaffold. It’s at those times when you think to yourself “Wow, this is so cool. I can’t believe I’m actually getting paid to do this!” Well, on the set of one of my shows I got chance to jump into a flight suit and and see life on the other side of the greenscreen. What happened was this, during a shoot we found out that we were missing some in-cockpit footage of jet pilot.  There were no extras or stand-ins available so I bellied up to bar and risked almost certain ridicule from my peers for the sake of my craft. Sure I don’t look like much of a fighter pilot in these pictures, but just imagine me with my mask on, a CG airplane around me and whole lotta camera shake. Badass.

LINK to a few more photos of me on set

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How To Find a Career in Visual Effects – Making a Demo Reel That Doesn’t Suck

Wednesday, September 19th, 2007

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I’ve seen a bunch of posts over the years regarding the question “How do I, the clueless aspiring VFX artist, break into the biz?” The answer is simple, have a kickass demo reel. As a guy who has been in charge of hiring artists for the better part of a decade, I can tell that the education section of your resume doesn’t mean squat. It’s all about getting across the idea that if you were to be hired by your VFX facility of choice, you’d be able to sit down on your first day and actually produce something. Many people out there in the cyber-space will give a sugar-coated, touchy-feely “it’s all about expressing yourself” approach to what supes are looking for in a demo. I’m here to give a few tid-bits the other guys won’t cough-up so give a listen.

No one cares about your short film.

Putting your eggs in one basket is never a good idea. If you think you have the only all CG, black and white, 20 minute opus staring a sad faced alienated would-be serial killer who lives in a basement lit by one bare light bulb that swings to and fro casting creepy shadows around the room, you are sorely mistaken. If you want a job in visual effects, you need to have VFX on your reel (no duh!). Who cares about your personal struggles or deep thoughts about the nature of reality itself? Better to spend the time and effort on less shots of a higher quality.

Bonus tip: People have long memories for bad animation.  I’ll never forget the worst short film I’ve ever seen on a demo reel. The title says it all, “Unicorn Baseball”.

Pick music that won’t drive people insane.

I just finished writing a letter to my congressman urging him put a permanent ban in place on using techno music on demo reels. Please, people! Think of the children. I can’t think of anything that makes my finger wander to the eject button faster than a monotonous beat punctuated by a high pitched squeal. You don’t want the person who is watching your reel fumbling for “mute” instead of checking out your CG jams. Stay away from lyrics too, power ballads from the 80′s just cause people to laugh at you.

Bonus tip: Don’t stress too much over music choice, most of reels are watched with the sound off anyways.

Only use your very best work.

It’s better to have 1 minute of kick-ass than 3 minutes of just plain ass. Think of your demo as a mix tape you’re trying to impress a girl (or guy) with. You don’t want to kill the mood with the VFX equivalent of Night Ranger. Start off strong, keep ‘em interested for bit and end on high note. The beginning is key because most demo reel ejections take place within the first 10 seconds of viewing (time is money ya know) and the end of the reel leaves the most lasting impression on a potential future employer.

Bonus tip: Skip the slide-show of selections from your gestural figuring drawing class at the local community college. Cuz, if you don’t skip it someone else will.

Remember the small guy.

Most VFX newbies dream of getting picked-up by one of the big studios for a huge feature project. What happens more often than not is that you’ll be brought into a big shop along with a couple hundred other fresh faces and unceremoniously released after a year or two of working in the latest schlockbuster. Then, you’re right back where you started. Waiting for the studio to give you the two shots from Garfield 4 you worked on with 12 other dudes and pimping an outdated student reel. If you work for a smaller shop you can often turn around some quick, good looking shots from a commercial or TV show that can give your reel some added gravitas.

Bonus tip: Not all small shops are created equal. Choose your boutique shop carefully, or you could end up working on Shark Atack 4: Return of the Megalodon.

If you want a job in Visual Effects show some Visual Effects.

This little nugget of wisdom comes from one of the supes from my intern days. So many reels sent to VFX houses don’t contain any visual effects. Can you create realistic fire, rain or smoke? Can you track a plate, place an object in it and render it so it looks real? Turntables and animation test are great, but they don’t really create a feeling of confidence that you can create a nice looking effects shot. A wider skill set is also a big plus. Specialists who can only do one specific task get called in for shorter bookings. An artists that can take a VFX shot from soup to nuts has a better chance of sticking around for while.

Bonus tip: Only apply for a job in VFX if you really want to work in VFX. If you don’t love what you do, you’ll get real bitter, real fast.

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“Beyond Tron” – Awesome Documentary about CGI circa 1984

Wednesday, September 19th, 2007

 UPDATE: Disney has already had this clip removed from YouTube! Guess you gotta be quick these days.

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This incredible piece of retro-future starring William Katt from tee-vee’s Greatest American Hero was originally broadcast to showcase the state of the art in 2D and 3D animation. The series has been posted in seven parts on YouTube and has some great clips of the early pioneers including a young John Lasseter. The bad VHS transfer of the clips makes the whole thing that much more adorable.

LINK to Beyond Tron Part 1

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