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		<title>How To Do Every Visual Effect Ever (Pretty Much)</title>
		<link>http://www.vfxhack.com/2009/05/15/how-to-do-every-visual-effect-ever-pretty-much/</link>
		<comments>http://www.vfxhack.com/2009/05/15/how-to-do-every-visual-effect-ever-pretty-much/#comments</comments>
		<pubDate>Sat, 16 May 2009 00:03:54 +0000</pubDate>
		<dc:creator>Andrew Orloff</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[howto]]></category>
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		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">http://www.vfxhack.com/2009/05/15/how-to-do-every-visual-effect-ever-pretty-much/</guid>
		<description><![CDATA[Smashing Magazine has posted a list of Best Tutorials For Cinematic Visual Effects. The post links to 62 techniques ranging from the 007 Intro to Meteor Crashes. So this one post contains all the knowledge you would need to make a tent-pole VFX feature or start your own effects boutique. Right? Seriously, if all this [...]]]></description>
			<content:encoded><![CDATA[<p style="clear: both"><a href="http://www.smashingmagazine.com/2009/05/04/best-tutorials-for-cinematic-visual-effects/" class="image-link" onclick="pageTracker._trackPageview('/outgoing/www.smashingmagazine.com/2009/05/04/best-tutorials-for-cinematic-visual-effects/?referer=');"><img src="http://www.vfxhack.com/wp-content/uploads/2009/05/eye-thumb.jpg" height="210" width="380" style=" text-align: center; display: block; margin: 0 auto 10px;" /></a>Smashing Magazine has posted a list of<em> Best Tutorials For Cinematic Visual Effects</em>. The post links to 62 techniques ranging from the <em>007 Intro</em> to <em>Meteor Crashes</em>. So this one post contains all the knowledge you would need to make a tent-pole VFX feature or start your own effects boutique. Right? Seriously, if all this information was available to me when I got started, it would have been much harder to impress people by showing them a chrome sphere on a checkerboard.</p>

<p style="clear: both">(<a href="http://www.smashingmagazine.com/2009/05/04/best-tutorials-for-cinematic-visual-effects/" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.smashingmagazine.com/2009/05/04/best-tutorials-for-cinematic-visual-effects/?referer=');">LINK</a>) to the full post</p>

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		<title>Guy Spends Two Years Making Movie About A Guy Who Lives Inside Google Sketch-Up</title>
		<link>http://www.vfxhack.com/2009/03/04/guy-spends-two-years-making-movie-about-a-guy-who-lives-inside-google-sketch-up/</link>
		<comments>http://www.vfxhack.com/2009/03/04/guy-spends-two-years-making-movie-about-a-guy-who-lives-inside-google-sketch-up/#comments</comments>
		<pubDate>Thu, 05 Mar 2009 01:54:37 +0000</pubDate>
		<dc:creator>Andrew Orloff</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[filmmaking]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">http://www.vfxhack.com/?p=301</guid>
		<description><![CDATA[That &#8220;guy&#8221; is Bruce Branit, one of the creators of 405:The Movie and film he made is called World Builder. It was shot fully on greenscreen in 1 day and then spent about two years in post most of the work being done by Branit himself. The results are pretty impressive even if the ending [...]]]></description>
			<content:encoded><![CDATA[<p style="clear: both"><span style=" text-align: center; display: block; margin: 0 auto 10px;"><object height="213" width="380"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3365942&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=&#038;fullscreen=1" /><embed allowfullscreen="true" type="application/x-shockwave-flash" src="http://vimeo.com/moogaloop.swf?clip_id=3365942&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=&#038;fullscreen=1" allowscriptaccess="always" height="213" width="380"></embed></object></span>That &#8220;guy&#8221; is Bruce Branit, one of the creators of 405:The Movie and film he made is called World Builder. It was shot fully on greenscreen in 1 day and then spent about two years in post most of the work being done by Branit himself. The results are pretty impressive even if the ending is a bit maudlin. Sit back and relax with some popcorn the clip is a bit long.<br /><br /></p>

<p style="clear: both">(VIA Gizmodo)</p>

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		<title>Forget Benjamin Button &#8211; Pistol Youth Does The Golden Girls</title>
		<link>http://www.vfxhack.com/2009/01/22/forget-benjamin-button-pistol-youth-does-the-golden-girls/</link>
		<comments>http://www.vfxhack.com/2009/01/22/forget-benjamin-button-pistol-youth-does-the-golden-girls/#comments</comments>
		<pubDate>Fri, 23 Jan 2009 05:51:08 +0000</pubDate>
		<dc:creator>Andrew Orloff</dc:creator>
				<category><![CDATA[compositing]]></category>
		<category><![CDATA[funny]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">http://www.vfxhack.com/?p=244</guid>
		<description><![CDATA[Pistol Youth &#8211; In My Eyes from Pistol Youth on Vimeo. Face replacement guerilla style. Weird thing is, Bea Arthur actually looks less man-ish in this clip than she did in the show. Share and Enjoy:]]></description>
			<content:encoded><![CDATA[<p><object width="400" height="267"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2883450&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=2883450&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="267"></embed></object><br /><a href="http://vimeo.com/" onclick="pageTracker._trackPageview('/outgoing/vimeo.com/?referer=');">Pistol Youth &#8211; In My Eyes</a> from <a href="http://vimeo.com/user1181634" onclick="pageTracker._trackPageview('/outgoing/vimeo.com/user1181634?referer=');">Pistol Youth</a> on <a href="http://vimeo.com" onclick="pageTracker._trackPageview('/outgoing/vimeo.com?referer=');">Vimeo</a>.</p>

<p>Face replacement guerilla style. Weird thing is, Bea Arthur actually looks <strong>less</strong> man-ish in this clip than she did in the show.</p>

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		<title>Students Get Some Love From VES</title>
		<link>http://www.vfxhack.com/2009/01/19/students-get-some-love-from-ves/</link>
		<comments>http://www.vfxhack.com/2009/01/19/students-get-some-love-from-ves/#comments</comments>
		<pubDate>Tue, 20 Jan 2009 00:24:44 +0000</pubDate>
		<dc:creator>Andrew Orloff</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">http://www.vfxhack.com/?p=230</guid>
		<description><![CDATA[The Making of HN5: Part 2 from Nathan Matsuda on Vimeo. Last year Steven Spielberg spoke at the 6th Annual Visual Effects Society Awards and called for the creation of new category for Best Visual Effects in a Student Project. Well the VES manned-up and this year there are four nominees in this category. They [...]]]></description>
			<content:encoded><![CDATA[<p><object width="420" height="317"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=1121956&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=1121956&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="420" height="317"></embed></object><br /><a href="http://vimeo.com/" onclick="pageTracker._trackPageview('/outgoing/vimeo.com/?referer=');">The Making of HN5: Part 2</a> from <a href="http://vimeo.com/user392592" onclick="pageTracker._trackPageview('/outgoing/vimeo.com/user392592?referer=');">Nathan Matsuda</a> on <a href="http://vimeo.com" onclick="pageTracker._trackPageview('/outgoing/vimeo.com?referer=');">Vimeo</a>.</p>

<p>Last year Steven Spielberg spoke at the 6th Annual Visual Effects Society Awards and called for the creation of new category for Best Visual Effects in a Student Project. Well the VES manned-up and this year there are four nominees in this category. They are&#8230;</p>

<blockquote>
  <p><a href="http://vimeo.com/1118299" onclick="pageTracker._trackPageview('/outgoing/vimeo.com/1118299?referer=');">HANGAR NUMBER FIVE</a> -Nathan Matsuda</p>
  
  <p><a href="http://www.dailymotion.com/video/x7682l_la-main-des-maitres_creation" onclick="pageTracker._trackPageview('/outgoing/www.dailymotion.com/video/x7682l_la-main-des-maitres_creation?referer=');">LA MAIN DES MAITRES</a> -Adrien CaYuS Toupet, Clement Delatre, Vivien Looky Chauvet</p>
  
  <p><a href="http://www.bitfilm.com/festival/member.php?page=fd&amp;fid=2098&amp;id=116416&amp;category_token=3D" onclick="pageTracker._trackPageview('/outgoing/www.bitfilm.com/festival/member.php?page=fd_amp_fid=2098_amp_id=116416_amp_category_token=3D&amp;referer=');">OUR WONDERFUL NATURE</a>-Tomer Eshed, Dennis Rettkowski, Tomer Eshed, Dennis Rettkowski</p>
  
  <p><a href="http://www.plasticthefilm.com/behind_the_scenes.html" onclick="pageTracker._trackPageview('/outgoing/www.plasticthefilm.com/behind_the_scenes.html?referer=');">PLASTIC</a> &#8211; Transformation Sequence- Sandy Widyanata, Courtney Wise</p>
</blockquote>

<p>When you get a chance, check out what the whippersnappers are up to. Congrats to all the nominees!</p>

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		<title>Star Wars: Retold (by someone who hasn&#8217;t seen it)</title>
		<link>http://www.vfxhack.com/2009/01/15/star-wars-retold-by-someone-who-hasnt-seen-it/</link>
		<comments>http://www.vfxhack.com/2009/01/15/star-wars-retold-by-someone-who-hasnt-seen-it/#comments</comments>
		<pubDate>Thu, 15 Jan 2009 20:28:52 +0000</pubDate>
		<dc:creator>Andrew Orloff</dc:creator>
				<category><![CDATA[compositing]]></category>
		<category><![CDATA[funny]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">http://www.vfxhack.com/?p=226</guid>
		<description><![CDATA[Star Wars: Retold (by someone who hasn&#8217;t seen it) from Joe Nicolosi on Vimeo. Caught this vid on Nmancer&#8217;s TekLog and the sad thing is, it&#8217;s better than all the prequels. Share and Enjoy:]]></description>
			<content:encoded><![CDATA[<p><object width="400" height="225"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2809991&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=2809991&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="225"></embed></object><br /><a href="http://vimeo.com/" onclick="pageTracker._trackPageview('/outgoing/vimeo.com/?referer=');">Star Wars: Retold (by someone who hasn&#8217;t seen it)</a> from <a href="http://vimeo.com/user759504" onclick="pageTracker._trackPageview('/outgoing/vimeo.com/user759504?referer=');">Joe Nicolosi</a> on <a href="http://vimeo.com" onclick="pageTracker._trackPageview('/outgoing/vimeo.com?referer=');">Vimeo</a>.</p>

<p>Caught this vid on <a href="http://nmancer.net/" onclick="pageTracker._trackPageview('/outgoing/nmancer.net/?referer=');">Nmancer&#8217;s TekLog</a> and the sad thing is, it&#8217;s better than all the prequels.</p>

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		<title>The VFX of  Fringe</title>
		<link>http://www.vfxhack.com/2009/01/12/the-vfx-of-fringe/</link>
		<comments>http://www.vfxhack.com/2009/01/12/the-vfx-of-fringe/#comments</comments>
		<pubDate>Tue, 13 Jan 2009 03:15:46 +0000</pubDate>
		<dc:creator>Andrew Orloff</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[howto]]></category>
		<category><![CDATA[techniques]]></category>
		<category><![CDATA[tv]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>

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		<description><![CDATA[Just finished this breakdown for the VFX from the &#8220;Fringe&#8221; pilot. Enjoy! The Journey Begins The pilot for J.J. Abrams new series “Fringe” takes the viewer on a mysterious adventure through the world of fringe science. The idea being, that everything that happens in the show is just outside the realm of what we currently [...]]]></description>
			<content:encoded><![CDATA[<p>Just finished this breakdown for the VFX from the &#8220;Fringe&#8221; pilot. Enjoy!</p>

<h2>The Journey Begins</h2>

<p>The pilot for J.J. Abrams new series “Fringe” takes the viewer on a mysterious adventure through the world of fringe science. The idea being, that everything that happens in the show is just outside the realm of what we currently understand to be possible. To create this illusion the show required a series of “invisible” visual effects. Anything that happens in the course of the show has to be convincing because the dramatic source of the effects isn’t magic or some alien world but the logical extension of what we know to be true and possible. VFX Kevin Blank, took this seriously from the beginning of the show mandating to all the creative people involved that realism was the order of the day. To that end innovative workflows and techniques were developed to ensure the seamless marriage of live action and CG elements.</p>

<div style="text-align:center;"><img src="http://www.vfxhack.com/wp-content/uploads/2009/01/fng100-001-023-cgi-element.jpg" alt="fng100_001_023_cgI_element.jpg" border="0" width="420" height="236" /></div>

<h2>Digital Prosthetics</h2>

<h3>The Airplane</h3>

<p>The show begins with a virus that infects unsuspecting airline passengers and later takes down one of the main characters. This concept posed an interesting VFX challenge. The natural methodology for this was a make-up application that created the illusion of dripping skin. However, in the climax of the sequence the writers wanted to take this idea to the very limit; thereby having a co-pilot&#8217;s melting face, accelerate to the point that his jaw actually unhinged and fell to the ground.</p>

<p>The bases of the effect was the done in practical make-up, with the added challenge that his particular vfx shot, of the jaw dropping itself was actually conceived after the footage on the plane was shot. Which meant that there were no tracking markers available for the movement of the face. A process dubbed “Performance Capture” was created for this shot which involved taking many 2d tracks from a high contrast version of the plate and transferring the 2d tracks from After Effects to a 3d mesh in Maya. The 3d mesh in this case being a optimized scan of one of the other actors in the show.</p>

<p>Once the camera track and face match move were complete dynamic motion was added to the shot. A simple facial rig was created to drop the jaw. An nCloth simulation was performed in Maya to generate correct motion for the drooping folds of flesh. Maya hair curves were used to create the motion for the sticky strands of mucus that extend from the face to hand. Texturing of jaw and mouth interior began with a projection of the plate photography that was then taken into Photoshop where detail was added. The shot was rendered in passes separating the diffuse, reflection, specular and ambient occlusion passes for reconstitution in composite.
Compositing and integration was an enormous challenge for this shot. Not only did the CG elements have to blend seamlessly with the complex make-up work on the face, but the flashes of lightning illuminating the cockpit added an addition level of complexity. Extensive roto also needed to be done on the pilot’s shirt to create previously obscured background when the jaw falls away from the rest of the face. Along with all the render passes supplied by CG, a entirely additional set of renders was needed for this shot. The CG was rendered all the way through with the lightning “on” and again “off”. With two complete renders of each set-up the compositor was able to control the timing and intensity of the lightning without having to send the shot back to CG.</p>

<div style="text-align:center;"><img src="http://www.vfxhack.com/wp-content/uploads/2009/01/fng100-047-001.jpg" alt="fng100_047_001.jpg" border="0" width="420" height="236" /></div>

<h3>The Invisible Man</h3>

<p>Later in the show, the virus that ravaged the airplane infects an FBI investigator. Luckily, he is taken to high-tech facility where the degrading of his flesh is slowed to keep him alive. As his disease progresses, the character’s skin, bones and organs get more and more transparent to the point where the view can see through his body to reveal his inner workings. Many methodologies were considered before settling on the final approach. The base of the effect was a complex make-up application by Gordon Smith. The first layer of transparence was created practically by the application of 3d tattoos, images of a medically accurate 3d model printed on silicon and glued onto the surface of the actors skin. Then veins were painted on the body followed by a translucent layer of gel to create the look of the top layer of skin. All of the internal body systems were created in 3d and integrated in composite with the actor in makeup.</p>

<div style="text-align:center;"><img src="http://www.vfxhack.com/wp-content/uploads/2009/01/fng100-066-001-bd-cmp-0130163.jpg" alt="fng100_066_001_bd_cmp_013.0163.jpg" border="0" width="420" height="236" /></div>

<p>The 3d effects for these shots started out with a medically accurate model of all system of the human body. This model was purchased from a vendor specializing in medical illustration and broken out into its component parts (skin, skeleton, organs, veins etc.) and re-textured for greater realism. The internal systems then needed to be deformed to conform to the skin of the model derived from the actor that was in the scene. After the model and texture was complete it needed to be matched to the moving photography with a great degree of accuracy. This was accomplished using a combination of 3d and 2d techniques. 3d camera moves were created in syntheses and refinements were made using 2d tracking points to warp the 3d image into place. The model with then lit and reflections were added using extremely high resolution HDRI panoramas of the set and all of its lighting elements. Again the 3d elements were rendered in passes, each body system (complete with animating heart, lungs and blood flow) rendered separately along with its component parts. Areas of detail were lifted from the make-up application in compositing and laid back over the CG to enhance integration and realism.</p>

<div style="text-align:center;"><img src="http://www.vfxhack.com/wp-content/uploads/2009/01/arm.jpg" alt="arm.jpg" border="0" width="404" height="303" /></div>

<h3>A Mechanical Arm</h3>

<p>Another effect in the show that called for an extreme amount of interaction between CG and live action was the mechanical prosthetic arm used by the show’s villain. The script called for the actress to peel back her skin like a glove to reveal the metal and plastic underneath. The skin was a latex appliance that could be peeled off on camera and was color corrected to match the skin tone of the actress. The tracking and match moving on these shots was a particular challenge as the camera was in motion for most shots and movement of the arm needed to exactly match the motion of the actress on set. To help with the match moving, green make-up was applied to the actresses arm and tracking markers were painted onto the skin so they would not interfere with the motion of removing the skin glove.</p>

<p>The CG arm was designed and modeled prior to shooting making sure to reference the current level of robotic technology. The reflective surface of the arm was achieved using on set reference and by once again rendering out the 3d object split out into passes to adjust the level of secularity and reflection on a shot by shot basis.</p>

<div style="text-align:center;"><img src="http://www.vfxhack.com/wp-content/uploads/2009/01/untitled-image-1.jpg" alt="Untitled Image 1.jpg" border="0" width="416" height="312" /></div>

<h3>The Dreamscape</h3>

<p>In the story of Fringe the only way for one of the hero agents to contact her ailing partner is to ender his dreams by was of a sensory deprivation tank. This launched her into a surreal environment populated by her dreams and memories. This dreamscape was completely created in post and all of the performance footage was shot on green screen. In order to create the dreamy feel of the sequence large sweeping techocrane moves were used in combination with the actors on a turntable. This created many complex tracking issues solved mostly by BouJou however hand tracking was also used. The environment themselves were created using a combination of 3d elements and panoramic photography. Foreground and mid-ground elements were modeled and render in Maya while distant imagery was created by mapping 360 degree panoramas onto large CG spheres. The green screen plates and CG elements were color corrected together for the final integration.</p>

<h2>Dramatic Conclusions</h2>

<p>It took a lot of planning flawless execution to create the effects seen in the Fringe pilot. With the need for a suspension of disbelief, the science of Fringe had to come off to the viewer as real science just pushed a bit further. Using the advanced techniques available to the VFX industry today the Fringe team took the audience along on a journey that has only just begun.</p>

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		<title>VFX School Now Open &#8211; Tuition? Free!</title>
		<link>http://www.vfxhack.com/2008/12/01/vfx-school-now-open-tuition-free/</link>
		<comments>http://www.vfxhack.com/2008/12/01/vfx-school-now-open-tuition-free/#comments</comments>
		<pubDate>Mon, 01 Dec 2008 23:47:37 +0000</pubDate>
		<dc:creator>Andrew Orloff</dc:creator>
				<category><![CDATA[3d]]></category>
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		<guid isPermaLink="false">http://www.vfxhack.com/?p=204</guid>
		<description><![CDATA[VFXHack fan and all around great guy Agrapha, has compiled a plethora of VFX links(266 to be exact) on YouTube. There is some fantastic stuff here, how-tos and interviews from projects old and new covering a variety of subject ranging from stop motion and animatronics to compositing and miniatures. You kill a few hours on [...]]]></description>
			<content:encoded><![CDATA[<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/9Sve-rrsW4o&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/9Sve-rrsW4o&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
VFXHack fan and all around great guy Agrapha, has compiled a plethora of VFX links(266 to be exact) on YouTube. There is some fantastic stuff here, how-tos and interviews from projects old and new covering a variety of subject ranging from stop motion and animatronics to compositing and miniatures. You kill a few hours on the <strong>Dark Crystal</strong> stuff alone! Another highlight is Walt himself walking us through the construction of <strong>Pirates Of The Caribbean</strong>. Check this video out and please post any ideas you may having explaining the babe with the riding crop.</p>

<p><a href="http://www.youtube.com/user/AgraphaFX" onclick="pageTracker._trackPageview('/outgoing/www.youtube.com/user/AgraphaFX?referer=');">LINK</a> to Argapha&#8217;s VFX library on YouTube</p>

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		<item>
		<title>20 IMG Archtypes</title>
		<link>http://www.vfxhack.com/2008/07/29/20-img-archtypes/</link>
		<comments>http://www.vfxhack.com/2008/07/29/20-img-archtypes/#comments</comments>
		<pubDate>Tue, 29 Jul 2008 21:08:56 +0000</pubDate>
		<dc:creator>Andrew Orloff</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[techniques]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">http://www.vfxhack.com/?p=195</guid>
		<description><![CDATA[A terra cotta bunny, a playboy centerfold and a Mandril. What do these things have in common you ask? If your answer was the cast list to the greatest YouTube video of all time you&#8217;d be wrong (that would be cool though). The correct answer is that these are all images used and re-used in [...]]]></description>
			<content:encoded><![CDATA[<div style="text-align:center;"><img src="http://www.vfxhack.com/wp-content/uploads/2008/07/mandrill1.jpg" alt="mandrill.jpg" border="0" width="449" height="450" /></div>

<p>A terra cotta bunny, a playboy centerfold and a Mandril. What do these things have in common you ask? If your answer was the cast list to the greatest YouTube video of all time you&#8217;d be wrong (that would be cool though). The correct answer is that these are all images used and re-used in the testing process of creating digital imagery. The folks over the unfortunately named Art Fag City have put together a post of 20 CG  Image Archetypes for your browsing pleasure. Lots of good history and links here. Take a look.</p>

<p>[LINK] (http://www.artfagcity.com/2008/07/28/img-mgmt-20-archetypes/) to the original post (marginally NSFW because it has a naked teapot in it)</p>

<p>Thanks to Azathoth for the link</p>

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		<slash:comments>6</slash:comments>
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		<title>How-To Go Retro</title>
		<link>http://www.vfxhack.com/2008/07/08/how-to-go-retro/</link>
		<comments>http://www.vfxhack.com/2008/07/08/how-to-go-retro/#comments</comments>
		<pubDate>Tue, 08 Jul 2008 23:50:15 +0000</pubDate>
		<dc:creator>Andrew Orloff</dc:creator>
				<category><![CDATA[compositing]]></category>
		<category><![CDATA[howto]]></category>
		<category><![CDATA[motiongraphics]]></category>
		<category><![CDATA[techniques]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">http://www.vfxhack.com/?p=189</guid>
		<description><![CDATA[Ever wanted to use a really expensive super-fast modern computer to create a logo design that looks like it was airbrushed on the front of a 70&#8242;s T-shirt? Well you&#8217;re in luck! Freelance designer Harry J. Frank has posted a nice little tutorial that&#8217;s all about the chrome logo and glowing grid that floats in [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.vfxhack.com/wp-content/uploads/2008/07/retrosnap1.jpg" alt="retroSnap.jpg" border="0" width="420" height="327" /></p>

<p>Ever wanted to use a really expensive super-fast modern computer to create a logo design that looks like it was airbrushed on the front of a 70&#8242;s T-shirt? Well you&#8217;re in luck! Freelance designer Harry J. Frank has posted a nice little tutorial that&#8217;s all about the chrome logo and glowing grid that floats in space for no reason (don&#8217;t forget the cheesy star filters). All you need is a couple hours of spare time a copy After Effects and an unhealthy nostalgia for electric pink and blue.</p>

<p><a href="http://www.graymachine.com/content/index.php?option=com_content&amp;task=view&amp;id=113&amp;Itemid=31" onclick="pageTracker._trackPageview('/outgoing/www.graymachine.com/content/index.php?option=com_content_amp_task=view_amp_id=113_amp_Itemid=31&amp;referer=');">LINK</a> to the full tutorial on graymachine.com</p>

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		<slash:comments>2</slash:comments>
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		<item>
		<title>Nuking the Fridge &#8211; A Visual Effects Backlash In The Making?</title>
		<link>http://www.vfxhack.com/2008/07/02/nuking-the-fridge-a-visual-effects-backlash-in-the-making/</link>
		<comments>http://www.vfxhack.com/2008/07/02/nuking-the-fridge-a-visual-effects-backlash-in-the-making/#comments</comments>
		<pubDate>Thu, 03 Jul 2008 02:55:50 +0000</pubDate>
		<dc:creator>Andrew Orloff</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[movies]]></category>
		<category><![CDATA[opinion]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">http://www.vfxhack.com/?p=184</guid>
		<description><![CDATA[What is &#8220;Nuking The Fridge&#8221;, you ask? Well, according to Urban Dictionary it&#8217;s&#8230; A colloquialism used to delineate the precise moment at which a cinematic franchise has crossed over from remote plausibility to self parodying absurdity, usually indicating a low point in the series from which it is unlikely to recover. Guy 1: &#8220;Wow. Did [...]]]></description>
			<content:encoded><![CDATA[<div style="text-align:center;"><img src="http://www.vfxhack.com/wp-content/uploads/2008/07/gophers.jpg" alt="gophers.jpg" border="0" width="420" height="614" /></div>

<p>What is &#8220;Nuking The Fridge&#8221;, you ask? Well, according to Urban Dictionary it&#8217;s&#8230;</p>

<blockquote>
  <p>A colloquialism used to delineate the precise moment at which a cinematic franchise has crossed over from remote plausibility to self parodying absurdity, usually indicating a low point in the series from which it is unlikely to recover.</p>
  
  <blockquote>
    <p>Guy 1: &#8220;Wow. Did you see the new Indy movie? What the hell was that? It was like I was having some kind of flu induced absurdist nightmare.&#8221;</p>
    
    <p>Guy 2: &#8220;Yep&#8230; did or did not that series permanently Nuke the Fridge?&#8221;</p>
  </blockquote>
</blockquote>

<p>&#8220;Nuke The Fridge&#8221; has official replaced &#8220;Jump The Shark&#8221; as the term du jour on many Blogs and websites as well as IN the vernaculars of many VFX professionals. Does it trouble anyone else out there that a phrase previously used to conjure nostalgic memories of 70&#8242;s era schmaltz and lameness (c&#8217;mon Fonz, who wears a leather jacket while they are water skiing?) is now linked to an overwrought effects sequence? I&#8217;ve been bemoaning the fact that the modern VFX world is a lot more coulda&#8217; and not enough shoulda&#8217; on this blog for almost a year now and there are signs that things are coming to a head.  Are Indy&#8217;s CG gophers and the technicolor dragon vomit that made up Speed Racer eliciting a collective cry of &#8220;Enough with the CGI already!&#8221; from the general public?</p>

<p>A case that a shift in popular opinion might be made based on the recent spat of blog posts and movie reviews based on the subject of a public grown desensitized and weary of movie magic. Scott Nye postED this tidbit on chud.com not to long ago.</p>

<blockquote>
  <p>But much as I support CGI, I do acknowledge it&#8217;s also an overused, lazy way to create what could have been an amazing sequence if done practically</p>
</blockquote>

<p>And it&#8217;s not just the Matrix Generation thats bent out of shape about the state of visual effects. Johanna Schneller, movie critic at globeandmail.com observes&#8230;</p>

<blockquote>
  <p>I realize that CGI is a thrilling toy, a technology that seems to advance by the minute, that gets more fun the more you play with it. And I realize that in Hollywood, it&#8217;s become a tautology: Blockbusters have CGI, so if you want your film to be a bigger blockbuster, it must have ever-more-massive chunks of CGI. But I&#8217;m not sure that filmmakers realize what a yawn it is to sit through</p>
</blockquote>

<p>This simmering animosity towards VFX has also jumped from film critics and nerds to the video game community. In a post on PTD magazine, William Stapleton asks these tough questions after taking his son to see the new <strong>Hulk</strong> flick.</p>

<blockquote>
  <p>what happens when the ‘gee-whiz’ wears off? My grandchildren will take CGI technology for granted, because they’ll grow up in a time when it’s the norm, instead of something that’s new and exciting. I’ll admit, I’ve gone to a few films where the only redeeming quality was the power of its special effects. But what will happen when special effects aren’t ’special’ anymore?</p>
</blockquote>

<p>I realize that three fairly obscure blog posts do mot a backlash make, but I have to ask. Is this the begging of the end?. Visual Effects films, like any other cinematic style, have always been subject to cycles of popularity. The cold war fueled sci-fi boom of the 50&#8242;s eventually trailed off and didn&#8217;t pick back up again until the 70&#8242;s. It could be argued that we are on the downside of peak in interest in science fiction (the key driver of the VFX film) that was spurred on by the rise of the Internet. On top of that, we are quickly coming to a point where we are simply going to run out of comic books and sci-fi classics to &#8220;re-invent&#8221;. What&#8217;s next <strong>Power Pack:The Movie</strong>? <strong>Last Starfighter 2: Electric Boogaloo?</strong>?</p>

<p>We all need to face up to the fact that the current trend of CGI blockbusters may come to an end some day. Heck even the sun will run out of fuel and burn itself out at some point. To survive VFX has to move past the gimmick phase and become a truly integral tool in production. Some films already do a great job of this (<strong>Children of Men</strong> comes to mind) while most use the technology as a crutch to prop up aging action heros or a way to create asinine comic relief for bad screenplays. Don&#8217;t get me wrong the computer artistry that goes into a lot of these films is astounding. Too bad it&#8217;s often wasted on a disappointing, or worse yet forgettable, piece of entertainment. Let&#8217;s hope that the entire VFX industry hasn&#8217;t collectively jumped the shark, I mean, nuked the fridge.</p>

<p>Thanks to <a href="http://vfxplanet.vox.com/" onclick="pageTracker._trackPageview('/outgoing/vfxplanet.vox.com/?referer=');">VFXPlanet</a> for the links to the stories used in this post</p>

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