Archive for the ‘3d’ Category

BBC’s Attila Out-Bloodies Bloody Omaha

Wednesday, February 6th, 2008

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Remember the guys from the BBC who re-enacted the D-day invasion on shoe string budget with just 3 guys, a greenscreen and enough chutzpah to fill container ship? Well, the Brits are at it again this time with Attila The Hun, but now it’s 250 VFX shots all done by one guy in his bedroon. Oh, and did I mention that guy is also the director of the show? FXGuide has put together an amazing article on how Gareth Edwards (the aforementioned director) pulled off ths Herculean VFX feat. Make sure you check out the podcast and quicktime how to to get the full low down on this incredible project.

LINK to the full FXGuide article (via strongmocha and vfxblog)

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CG Society Top 100 Digs Deep

Thursday, January 31st, 2008

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CG Society just came out with it’s list of the 100 Greatest 3d Movies and it’s chock full of tasty links to a treasure trove of material on how the films were created. The list was generated by an online vote on entries from a short list of 150 films. Because of this, this list is a bit skewed towards newer films (Final Fantasy The Spirits Within is number 9 while TRON comes in at 18!). Aside from my feelings about the ordering of the list itself, the article is chock full of useful info. There are several charts and graphs (interesting to see that most of the fx work was done by only 3 companys) as well as a spiffy timeline. But by far the best part of this article is the related links associated with each film. You’ll find, among others, a great article on Low End Mac chronicling the birth of CGI and tid-bit from Alvy Ray Smith’s site talking about the genesis of The Genesis Effect. It’s worth taking the time to cruise through all links to get a taste of what it took to put these films together.

LINK to my vfxhistory tags on del.icio.us (feel free to add your own tags or suggest more in the comments!)

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Coverfield Is Awesome – Monster, Not So Much

Tuesday, January 29th, 2008

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So hey, I admit it. I post a lot about what’s wrong with VFX films today and give off a generally bitter (yet loving) vibe about the industry in general. So it may surprise you to hear that I got a chance to see Cloverfield this weekend and it was great. Sure you can nit-pick, but you gotta hand it to the Bad Robot crew for updating the classic “My God there’s a giant monster trashing the city!” flick and making it interesting and relevant to today’s audience. Kudos to you, nerds who thought up Cloverfield.

Moving on to something I can mock freely…The Asylum is a flimmaking outfit with a simple business plan. Wait for Hollywood to come out with an original movie and quickly, blantantly and mercilessly rip it off . The titles these folks come up with rival the porn industry in their hilarious ridiculosity. Here’s a taste; Snakes on a Train, Pirates of Treasure Island, Transmorphers and my personal fav Da Vinci Treasure. Monster is their latest rip-off of, you guessed it, Cloverfield. In fact, it’s just like Cloverfield except it takes place in Tokyo and the monster isn’t really a monster at all but a slimy, poorly rendered tentacle. Oh I almost forgot, there’s also another important distinction that needs to be made, Monster is a godawful mess of a movie.

To be fair I can’t believe these films are supposed to be good, and it sure is fun to laugh at the trailers. Just don’t try to sit through the entirety of one of these cinematic abortions. It’s much more fun to read the IMBD reviews and save you self a few precious hours of your life that you’ll never get back. Below are some of the more choice reviews for Da Vinci Treasure.

It is impossible to overstate just how bad this film is. Bad acting, scripting, location sets, horribly transparent cost-cutting (the Ford Econoline van with obviously U.S. plates in “Italy” was about the last straw, made worse by the pedestrian attempt to electronically blot out the plate after the van comes to a stop).

And how about

this is by far the most terrible movie i have seen, do yourself a favor and don’t watch it!

Finally, I think this one sums it up nicely

My comments are straight forward; I highly recommend no one watch this movie. If you want to waste your time you’d be better off putting a bullet in your head than watch this movie. I’ve never seen such a stupid, very badly acted and the worst script writing in my entire life.I’d rather watch puke drip down a wall than watch this movie ever again

LINK to the trailer for Monster

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Visual Effects Clichés – Without Them We’d Be Nothing

Friday, January 25th, 2008

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Here’s a dirty little secret of CGI. VFX artists and supes depend on a limited bag of tricks to pull off even the most complex of shots. In fact these techniques are used so much you don’t have to look very to find them in nearly every TV show, feature film, commercial, youTube video or school fund-raiser slides show with eye-shot. If it makes you feel any better, you can call these war-horses an homage but thing about clichés is, that that they work. Heck even I am far from beyond the judicious use of these VFX canards. So at the risk of getting my membership at the Magic Castle of Visual Effects revoked for revealing secrets to all you muggles out there, I present to you some of most overused techniques in the biz.

Camera Shake

What is it?

If a civilization from a distant galaxy was analyzing our technology based solely on visual effects based media, they would have to conclude the computers that made CGI were built from parts formerly used to make tripods. It seems that these days a computer generated bunny bouncing on a field of clover will cause a shake comparable to 10.5 tremor. Shaking the camera makes sense when bomb blows up or 18 wheeler scrapes by the lens, but lately any vibration above a pin drop opens the door to a rumble-fest.

Why do we use it?

Camera shake is essentially a psychological tool to try and trick the viewer into thinking that a real camera photographed a CG element. Why else would the camera react unless something was physically affecting it? The other tid-bit of insider info about shake is that it increases as objects get closer to lens. Without camera shake streaking and obscuring the it, an object close to the camera lens would be very hard to render in enough detail to hold up without the help of our old buddy camera shake.

Lens Flare

What is it?

A lens flare occurs when a light source is pointed directly at the camera lens and light reflects on the glass elements inside of it. Optics engineers, DPs and Grips spend there entire careers trying to eliminate lens flares in order to get the cleanest image possible. VFX guys dole out lens flares like candy on Halloween. Every compositing package has the ability to generate lens flares and they all pretty much look the same. Some artists keep a reel of actual photography of lens flares to give their shots a more organic look. This can work fine, but a flare over a poorly rendered CG element isn’t going to fool anyone.

Why do we use it?

Well the obvious answer is, to cover up crappy CG. But there is a more artful application as well. A lot of recent VFX work revolves around the idea of creating one continuous, impossible-to-get-in-camera shot. This type of shot requires tons of preparation and a great degree of technical skill on set to pull off, and we all know what short supply those things are in. Lens flare to the rescue! A well placed camera pan into a flaring light source is a sure fire way to transition between two shots seamlessly.

C.F.I.L (Crap Flying Into Lens)

What is it?

It seems that CG cameras are imbued with a magical magnet-like property that causes materials of all types to be hopeless attracted to them. Everything from a school bus to used tissue seems get sucked into a vortex that inevitably obscures the frame. In the early days of “traditional” animation, action could only occur on a flat plane to camera. Making objects appear to travel closer during a shot meant scaling them up each frame, a laborious process to say the least. Now with 3d all bets are off we can show an object of any depth at any angle without any extra work. But just cuz’ ya can do it, doesn’t mean ya’ should do it. The impact intended by this shot with tons of crap comming into the lens has been greatly diminished by it’s over-use and with stereoscopic 3d flicks about to make a comeback, I don’t see that changing any time soon.

Why do we use it?

This one is really a case of artists and production folks alike collectively saying. “Hey we took the time and money to build this thing. Let’s see it for God’s sake!” On a VFX project people spend countless hours building junk in 3d, looking at turn-table after turn-table and obsessing over every detail. Then they see it in a shot and vanishes so quickly you hardly notice. Inevitably some genius cries out “Why don’t we have it fly into the lens!”. Cheers erupt, all that hard work has just earned a few more frames of precious screen time. It’s kinda the opposite of the Camera Shake scenario (see above).

God Rays

What is it?

God Rays are volumetric beams of light, like the kind that you get when you turn on a flashlight in a smoky room. There are a coupla’ ways to create them, the fastest being to shoot an element over black. But times being what they are, the more common method is to create them by either rendering a volumetric light pass in CG, which can look great but takes some time, or to use a filter in a compositing program which is wicked fast but can look, well… crappy. Over-use of the God Ray can result in not-so-glorious blast that seem to come out of nowhere. Case in point, this heavenly effect has a bad habit of appearing over screaming faces, especially at the end of a dream sequence or just before time travel.

Why do we use it?

When used properly, God Rays can create a nice sense of depth and atmosphere to a CG scene or matte painting. Unfortunately, they are more often employed in poorly designed, cheesy magic effects. Designing magic is tricky, a spell should always look connected to it’s caster in a unique way. All to often a supe will see the words “magic spell” written on a script page and they’ll automatically set to work lighting the shot up like a Frankie Goes To Hollywood video.

Bad Camera Work

What is it?

As the name implies, this is the technique of simulating a novice behind the lens in order to lend more credibility to a shot make it seem more “real”. This technique has it’s roots in documentary photography and cinema vérité, styles that burned the aesthetic of reality into our subconscious. The dark side of all this a plethora of CG DPs who aim a camera like a Storm Trooper aims a blaster. Lately, every camera pan misses it’s intended target and has to whip back to find it and nearly every other shot also has a snap zoom or focus pull that intentionally misses the mark. Maybe a side benefit of this will be a generation of filmgoers immune from motion sickness.

Why do we use it?

In an attempt to convince the viewer that the scene they are watching is real, VFX pros have created detectable presence behind the camera. The logic goes like this. If there is a real person shooting the CG stuff it too will appear real, right? The problem with line of reasoning is that the virtual cameraman that we’ve created to film our scenes is a chowderhead. In a lot of cases the effect of an overall shot is lost by an artificial life form screaming “Look, I suck at working a camera!” from behind the frame. Well, here’s hoping in the future good shot design and dazzling technical artistry will win out over gimmicky grandstanding. Until then, hang onto your barf bags folks!

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Newtek Posts a Boatload of Free Training Vids

Monday, January 21st, 2008

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 Newtek has just posted over 16 hours worth of quicktime movies covering topics from modeling to rendering and everything in between, and the price is right too. They’re FREE! So if you want to learn a new 3d package or just brush up on your LW skills now is your chance.

LINK to the tutorials on the Newtek forum (via 3dm3.com)

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RetroHack – 1981 Apple ][e Animation Shows “Days of computer time in just seconds!”

Friday, January 18th, 2008

[youtube]http://www.youtube.com/watch?v=lbxJajIGBWo[/youtube]

I loved my Apple ][e. It was the first computer I ever did any kind of graphics work on and seeing one warms my nerdy heart to this very day. So, I was glad to come across this clip from a guy who hooked up a time-lapse rig to his monitor in order to “render” animation using Apple’s famous machine that came standard with 64KB of RAM (easily upgradable to 128KB). Set your way-back machine to 1985 and imagine if you will a world without DVD tutorials, personal learning editions, GUIs or even the idea of a render farm. You’ve just stepped into the time and place where James Leatham created the screen graphics for the short film “Asteroid”. More Wood than Spielberg, the film contains the stilted dialog and obviously kit-bashed models you’d expect from super-8 Stars War rip off but Leatham’s animation stands out. The idea was to let the computer draw a frame to the display then trigger a camera to take a 1 sec exposure of the monitor. When you watch the video make sure you listen to the audio of James marveling at the fact that it takes two whole minutes to draw a frame! Those where the days.

LINK to Flickr feed of how to article

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Hacks From Across the Pond- Awesome How-To Vid For “Bloody Omaha”

Friday, January 11th, 2008

[youtube]http://www.youtube.com/watch?v=WRS9cpOMYv0[/youtube]

This is the best how-to clip I’ve seen in a long time. It answers the question of how to recreate a multi-million dollar VFX scene from Saving Private Ryan with 3 vfx guys, a station wagon, minimal gear and a light-wieght video camera in just 4 days. The pure moxie of this crew is impressive enough, but the final shots look great. Maybe not perfect but it sure looks like they spent a bunch more money than they actually did. I know tons of guys who would have looked at a sequence like this and bid for weeks of digital double work. It takes guts to stand up and say, “Hey, how about we just get out there and run up and down the beach a coupla’ times?”. Nicely done gentlemen.

(via bbgadgets)

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Great Visual Effects Films For Kids

Thursday, January 3rd, 2008

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Those of us blessed enough to have children know what a struggle it is to have to sit through agonizingly long hours of the pure crap that passes for kids entertainment these days. VFX pros also know how hard it can be to describe to young people exactly what it is that Mommy or Daddy do at work every day. To top it all off, a lot of the time the stuff we do work on just isn’t appropriate for the eyes of innocents. To that end, here’s a list of five of my favorite VFX flicks that you can watch with your kids and hopefully get them interested in finding out more abot the craft. By the way, if your children are really interested, I could always use some help with roto.

The Wizard of OZ – 1939 (Unrated)

Why it’s great It’s the one that started it all. Matte Paintings, wire work, make-up, pyro and much more combine to create a fully realized fantasy world.

You might want to skip Parents of male children might want to gloss over some of the more sappy musical numbers for fear of creating an “over-attachment” to Judy Garland. Not that there is anything wrong with that.

Prepared to be annoyed by High-pitched little people singing peppy songs. Not quite that bad compared to the insanity inducing Alvin and the Chipmunks (2007) but close.

Mary Poppins – 1964 (G)

Why it’s great Shear volume of innovative VFX techniques. Sure there is quite a bit of piano wire and bungee chord practical type stuff but you can also see some choice matte painting work and compositing on the “Jolly Holiday” sequence still holds up. DVD extras on the 2004 DVD include an informative “deconstructing a scene” section.

You might want to skip The song “Feed the Birds” is a about a homeless woman who tries to sell you groady bird seed to feed diseased pigeons. You should probably teach your kids to steer clear of such folk.

Prepared to be annoyed by… Dick Van Dyke’s “english” accent. In some scenes I swear I can see Julie Andrews wince.

Star Wars Episode V: The Empire Strikes Back – 1980 (PG)

Why it’s great What’s not to like? Stop Motion, Motion Control, Yoda, Solo in Carbonite, this one is firing on all cylinders. Tons of techniques to explore with interested young ones. 2004 DVD comes with the Ken Burns Directed doc “Empire of Dreams” to get you into the behind the scenes mood.

You might want to skip The Wampa. It freaks out some youngsters, especially in the special edition. Luke’s kiss with Leah might bringup some tough questions.

Prepare to be annoyed by Billy Dee’s ‘stash. It’s almost like you want to slap it right off his face.

Apollo 13 – 1995 (PG)

Why it’s great Incredible example of effects that look real, lots of great CG and compositing to obsess over. 2-Disk Anniversary DVD includes documentary footage of the real space race for comparison. Heck the kiddies might even learn something from this one.

You might want to skip All the scenes of the worried hair-dos back on planet earth. For your convenience, the 2-Disc set has a shorter version of the movie originaly made for IMAX with the back at home cut-aways removed.

Prepared to be annoyed by Repeated use of the phrase “Huston, we have a problem” by your kids to announce everything from potty related accidents to unintentional glass breaking. Wallace & Grommit: The Curse of the Were-Rabbit – 2005 (G)

Why it’s great The amount of character that this film squeezes out of a couple of lumps of clay must be seen to be believed. The Rube Goldberg contraptions are great launching pads for discussions of cause and effect and timing in animation. The simple yet extremely effective composition and lighting in this film is also something the deserves a close look.

You might want to skip You should probably skip the movie all togther if you are worried that this film might be a gateway to more British humor. If your kids like this I see lots of Monthy Python and Black Adder in your future.

Prepared to be annoyed by Puns. “Anti-Pesto”, “24-carrot” bullets, “PC Mackintosh” it sends chills up my spine just writing these.

Have a fav of your own? Feel free to leave comment and tell us what is is.

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“Neo” Retro-Hack: Microsoft Viral Video Embraces Old-School CG Look

Friday, December 21st, 2007

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Digital Kitchen has put together a great viral clip to help create more Microserfs (just what the world needs right?). This spot shows a true love for the naive future imagined by the CG pioneers. Designer Cody Cobb has also set up a Flickr feed that has some pretty funny How-To images for the spot, including this perl of CG wisdom on how to create a photo-realistic tetrahedron.

I started off with a primitive sphere. I exported that to ZBrush and sculpted it into a highly accurate pyramid form.

LINK to Cody’s Flickr feed (via Motiongrapher)

LINK to mirror of video

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Guilty Pleasure – When Bad CG Transends From The Horrible To The Sublime

Friday, December 14th, 2007

[youtube]http://www.youtube.com/watch?v=FiARsQSlzDc[/youtube]

It never fails to amuse me what people will put together for a demo reel. This CG train wreck almost caused me to simultaneously  fall backwards off my chair and spew milk out of my nostrils. There is some kind of perfection in just how awful this animation is.

LINK to more gloriously bad CG at the Jackal’s Forge Gallery Abominate

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