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	<title>VFXhack &#187; 3d</title>
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		<title>How To Do Every Visual Effect Ever (Pretty Much)</title>
		<link>http://www.vfxhack.com/2009/05/15/how-to-do-every-visual-effect-ever-pretty-much/</link>
		<comments>http://www.vfxhack.com/2009/05/15/how-to-do-every-visual-effect-ever-pretty-much/#comments</comments>
		<pubDate>Sat, 16 May 2009 00:03:54 +0000</pubDate>
		<dc:creator>Andrew Orloff</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[howto]]></category>
		<category><![CDATA[techniques]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">http://www.vfxhack.com/2009/05/15/how-to-do-every-visual-effect-ever-pretty-much/</guid>
		<description><![CDATA[Smashing Magazine has posted a list of Best Tutorials For Cinematic Visual Effects. The post links to 62 techniques ranging from the 007 Intro to Meteor Crashes. So this one post contains all the knowledge you would need to make a tent-pole VFX feature or start your own effects boutique. Right? Seriously, if all this [...]]]></description>
			<content:encoded><![CDATA[<p style="clear: both"><a href="http://www.smashingmagazine.com/2009/05/04/best-tutorials-for-cinematic-visual-effects/" class="image-link" onclick="pageTracker._trackPageview('/outgoing/www.smashingmagazine.com/2009/05/04/best-tutorials-for-cinematic-visual-effects/?referer=');"><img src="http://www.vfxhack.com/wp-content/uploads/2009/05/eye-thumb.jpg" height="210" width="380" style=" text-align: center; display: block; margin: 0 auto 10px;" /></a>Smashing Magazine has posted a list of<em> Best Tutorials For Cinematic Visual Effects</em>. The post links to 62 techniques ranging from the <em>007 Intro</em> to <em>Meteor Crashes</em>. So this one post contains all the knowledge you would need to make a tent-pole VFX feature or start your own effects boutique. Right? Seriously, if all this information was available to me when I got started, it would have been much harder to impress people by showing them a chrome sphere on a checkerboard.</p>

<p style="clear: both">(<a href="http://www.smashingmagazine.com/2009/05/04/best-tutorials-for-cinematic-visual-effects/" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.smashingmagazine.com/2009/05/04/best-tutorials-for-cinematic-visual-effects/?referer=');">LINK</a>) to the full post</p>

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		<title>Retro-Hack &#8211; The Gallerie Abominate</title>
		<link>http://www.vfxhack.com/2009/04/14/retro-hack-the-gallerie-abominate/</link>
		<comments>http://www.vfxhack.com/2009/04/14/retro-hack-the-gallerie-abominate/#comments</comments>
		<pubDate>Wed, 15 Apr 2009 03:38:57 +0000</pubDate>
		<dc:creator>Andrew Orloff</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>

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		<description><![CDATA[Nowadays aspiring your visual effects artists have a lot a resources that weren&#8217;t available in the old days (like 1990-2000) Fancy modeling,animation and rendering tools had yet to hit the market in large affordable numbers not to mention the lack of decent CG training on-line or otherwise. One side effect of all this is that [...]]]></description>
			<content:encoded><![CDATA[<p style="clear: both"><a href="http://www.vfxhack.com/wp-content/uploads/2009/04/ga8.jpg" class="image-link"><img class="linked-to-original" src="http://www.vfxhack.com/wp-content/uploads/2009/04/ga8-thumb1.jpg" height="187" width="378" style=" text-align: center; display: block; margin: 0 auto 10px;" /></a>Nowadays aspiring your visual effects artists have a lot a resources that weren&#8217;t available in the old days (like 1990-2000) Fancy modeling,animation and rendering tools had yet to hit the market in large affordable numbers not to mention the lack of decent CG training on-line or otherwise. One side effect of all this is that the bar is set so high that something that was once a staple of the industry is near extinction.</p>

<p style="clear: both">I&#8217;m talking about truly awful imagery created on a computer.</p>

<p style="clear: both">There was once a digital shrine created to hold those works that had transcended from just bad to sublime. It was called <em>The Gallerie Abominate </em>an offshoot of<em> </em>Richard Morris&#8217; Maya resource site.</p>

<p style="clear: both">It was a place you could always count on for a laugh and to gain small comfort in the fact that there was always something out there worse than what you you were doing. The archive hasn&#8217;t been updated since 2001 but it&#8217;s still worth more than a few chuckles.</p>

<p style="clear: both"><a href="http://www.jackals-forge.com/abom.html" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.jackals-forge.com/abom.html?referer=');">LINK</a> to The Gallerie Abominate Archive</p>

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		<title>&#8220;3d Guy&#8221; Blows His Stack</title>
		<link>http://www.vfxhack.com/2009/04/13/3d-guy-blows-his-stack/</link>
		<comments>http://www.vfxhack.com/2009/04/13/3d-guy-blows-his-stack/#comments</comments>
		<pubDate>Tue, 14 Apr 2009 03:02:06 +0000</pubDate>
		<dc:creator>Andrew Orloff</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[funny]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">http://www.vfxhack.com/2009/04/13/3d-guy-blows-his-stack/</guid>
		<description><![CDATA[Ever get sick of being referred to as a &#8220;3d Guy&#8221;? Well if you have you may enjoy an open letter rant posted on cgpov.com. It&#8217;s got some gems including. Please do not ever again refer to us as “3D guys, THE 3D guy” or the particularly nauseating “3D Guru”. It’s dismissive, degrading, and just [...]]]></description>
			<content:encoded><![CDATA[<p style="clear: both"><a href="http://www.vfxhack.com/wp-content/uploads/2009/04/angry-computer-guy22.jpg" class="image-link"><img class="linked-to-original" src="http://www.vfxhack.com/wp-content/uploads/2009/04/angry-computer-guy22-thumb.jpg" height="253" width="380" style=" text-align: center; display: block; margin: 0 auto 10px;" /></a>Ever get sick of being referred to as a &#8220;3d Guy&#8221;? Well if you have you may enjoy an open letter rant posted on cgpov.com. It&#8217;s got some gems including.</p>

<blockquote style="clear: both"><p>Please do not ever again refer to us as “3D guys, THE 3D guy” or the particularly nauseating “3D Guru”. It’s dismissive, degrading, and just sounds f**king dumb.<br /></p></blockquote>

<p style="clear: both">The fun continues from there.</p>

<p style="clear: both"><a href="http://cgpov.com/?p=142" target="_blank" onclick="pageTracker._trackPageview('/outgoing/cgpov.com/?p=142&amp;referer=');">LINK</a> to the whole rant </p>

<p style="clear: both">(via Eric Alba)</p>

<p><br class="final-break" style="clear: both" /></p>

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		<title>Guy Spends Two Years Making Movie About A Guy Who Lives Inside Google Sketch-Up</title>
		<link>http://www.vfxhack.com/2009/03/04/guy-spends-two-years-making-movie-about-a-guy-who-lives-inside-google-sketch-up/</link>
		<comments>http://www.vfxhack.com/2009/03/04/guy-spends-two-years-making-movie-about-a-guy-who-lives-inside-google-sketch-up/#comments</comments>
		<pubDate>Thu, 05 Mar 2009 01:54:37 +0000</pubDate>
		<dc:creator>Andrew Orloff</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[filmmaking]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">http://www.vfxhack.com/?p=301</guid>
		<description><![CDATA[That &#8220;guy&#8221; is Bruce Branit, one of the creators of 405:The Movie and film he made is called World Builder. It was shot fully on greenscreen in 1 day and then spent about two years in post most of the work being done by Branit himself. The results are pretty impressive even if the ending [...]]]></description>
			<content:encoded><![CDATA[<p style="clear: both"><span style=" text-align: center; display: block; margin: 0 auto 10px;"><object height="213" width="380"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3365942&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=&#038;fullscreen=1" /><embed allowfullscreen="true" type="application/x-shockwave-flash" src="http://vimeo.com/moogaloop.swf?clip_id=3365942&#038;server=vimeo.com&#038;show_title=1&#038;show_byline=1&#038;show_portrait=0&#038;color=&#038;fullscreen=1" allowscriptaccess="always" height="213" width="380"></embed></object></span>That &#8220;guy&#8221; is Bruce Branit, one of the creators of 405:The Movie and film he made is called World Builder. It was shot fully on greenscreen in 1 day and then spent about two years in post most of the work being done by Branit himself. The results are pretty impressive even if the ending is a bit maudlin. Sit back and relax with some popcorn the clip is a bit long.<br /><br /></p>

<p style="clear: both">(VIA Gizmodo)</p>

<p><br class="final-break" style="clear: both" /></p>

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		<title>Stop Bothering Me And Check Out HDRLabs</title>
		<link>http://www.vfxhack.com/2009/02/13/stop-bothering-me-and-check-out-hdrlabs/</link>
		<comments>http://www.vfxhack.com/2009/02/13/stop-bothering-me-and-check-out-hdrlabs/#comments</comments>
		<pubDate>Fri, 13 Feb 2009 23:54:15 +0000</pubDate>
		<dc:creator>Andrew Orloff</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[howto]]></category>
		<category><![CDATA[techniques]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">http://www.vfxhack.com/2009/02/13/stop-bothering-me-and-check-out-hdrlabs/</guid>
		<description><![CDATA[The most common question I&#8217;ve been getting around the VFX world lately is &#8220;How the hell do I shot and HDR?&#8221;. For those of you still doing visual effects on a Commodore 64, that stands for High Dynamic Range, the process of combining multiple camera exposures into a single image. Well, harass me no more [...]]]></description>
			<content:encoded><![CDATA[<p style="clear: both"><a href="http://www.hdrlabs.com/tutorials/index.html" class="image-link" onclick="pageTracker._trackPageview('/outgoing/www.hdrlabs.com/tutorials/index.html?referer=');"><img src="http://www.vfxhack.com/wp-content/uploads/2009/02/witte-selfportrait2.jpg" height="370" width="379" style=" text-align: center; display: block; margin: 0 auto 10px;" /></a>The most common question I&#8217;ve been getting around the VFX world lately is &#8220;How the hell do I shot and HDR?&#8221;. For those of you still doing visual effects on a Commodore 64, that stands for High Dynamic Range, the process of combining multiple camera exposures into a single image. Well, harass me no more VFX brethren! Professor Kirt Witte from SCAD (pictured above) has a great site called <strong>HDRI Tips and Tricks FAQ.</strong> Here&#8217;s a taste&#8230;</p>

<blockquote style="clear: both"><p>4 Rules of shooting HDRs</p></blockquote>

<p style="clear: both"><ul style="clear: both"><ul style="clear: both"><li> Lock f-stop (aperture – which controls your depth of field)</li><li> Lock focus</li><li> Lock white balance</li><li> Turn off any in camera &#8220;automatic&#8221; image enhancing (i.e.: auto-contrast or auto-saturation, including sharpening)<br /></li></ul></ul>There all kinds meaty info here so enjoy, and stop bothering me.</p>

<p style="clear: both"><a href="http://www.hdrlabs.com/tutorials/index.html" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.hdrlabs.com/tutorials/index.html?referer=');">LINK</a> to the HDRLabs FAQ</p>

<p><br class="final-break" style="clear: both" /></p>

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		<title>Students Get Some Love From VES</title>
		<link>http://www.vfxhack.com/2009/01/19/students-get-some-love-from-ves/</link>
		<comments>http://www.vfxhack.com/2009/01/19/students-get-some-love-from-ves/#comments</comments>
		<pubDate>Tue, 20 Jan 2009 00:24:44 +0000</pubDate>
		<dc:creator>Andrew Orloff</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>

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		<description><![CDATA[The Making of HN5: Part 2 from Nathan Matsuda on Vimeo. Last year Steven Spielberg spoke at the 6th Annual Visual Effects Society Awards and called for the creation of new category for Best Visual Effects in a Student Project. Well the VES manned-up and this year there are four nominees in this category. They [...]]]></description>
			<content:encoded><![CDATA[<p><object width="420" height="317"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=1121956&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=1121956&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="420" height="317"></embed></object><br /><a href="http://vimeo.com/" onclick="pageTracker._trackPageview('/outgoing/vimeo.com/?referer=');">The Making of HN5: Part 2</a> from <a href="http://vimeo.com/user392592" onclick="pageTracker._trackPageview('/outgoing/vimeo.com/user392592?referer=');">Nathan Matsuda</a> on <a href="http://vimeo.com" onclick="pageTracker._trackPageview('/outgoing/vimeo.com?referer=');">Vimeo</a>.</p>

<p>Last year Steven Spielberg spoke at the 6th Annual Visual Effects Society Awards and called for the creation of new category for Best Visual Effects in a Student Project. Well the VES manned-up and this year there are four nominees in this category. They are&#8230;</p>

<blockquote>
  <p><a href="http://vimeo.com/1118299" onclick="pageTracker._trackPageview('/outgoing/vimeo.com/1118299?referer=');">HANGAR NUMBER FIVE</a> -Nathan Matsuda</p>
  
  <p><a href="http://www.dailymotion.com/video/x7682l_la-main-des-maitres_creation" onclick="pageTracker._trackPageview('/outgoing/www.dailymotion.com/video/x7682l_la-main-des-maitres_creation?referer=');">LA MAIN DES MAITRES</a> -Adrien CaYuS Toupet, Clement Delatre, Vivien Looky Chauvet</p>
  
  <p><a href="http://www.bitfilm.com/festival/member.php?page=fd&amp;fid=2098&amp;id=116416&amp;category_token=3D" onclick="pageTracker._trackPageview('/outgoing/www.bitfilm.com/festival/member.php?page=fd_amp_fid=2098_amp_id=116416_amp_category_token=3D&amp;referer=');">OUR WONDERFUL NATURE</a>-Tomer Eshed, Dennis Rettkowski, Tomer Eshed, Dennis Rettkowski</p>
  
  <p><a href="http://www.plasticthefilm.com/behind_the_scenes.html" onclick="pageTracker._trackPageview('/outgoing/www.plasticthefilm.com/behind_the_scenes.html?referer=');">PLASTIC</a> &#8211; Transformation Sequence- Sandy Widyanata, Courtney Wise</p>
</blockquote>

<p>When you get a chance, check out what the whippersnappers are up to. Congrats to all the nominees!</p>

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		<title>Alien Grey: Zone &#8211; X : You Have To See It To Believe It</title>
		<link>http://www.vfxhack.com/2009/01/16/alien-grey-zone-x-you-have-to-see-it-to-believe-it/</link>
		<comments>http://www.vfxhack.com/2009/01/16/alien-grey-zone-x-you-have-to-see-it-to-believe-it/#comments</comments>
		<pubDate>Sat, 17 Jan 2009 01:25:48 +0000</pubDate>
		<dc:creator>Andrew Orloff</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[filmmaking]]></category>
		<category><![CDATA[funny]]></category>
		<category><![CDATA[movies]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">http://www.vfxhack.com/?p=228</guid>
		<description><![CDATA[So, if I had recently escaped an exploding toy plane, the force of which failed to even muss someone&#8217;s hair, and was being stalked by a madman. I still would not go past the sign that told me I was entering an area inhibited by lethal Alien Grey&#8217;s. Alas, this is the case with the [...]]]></description>
			<content:encoded><![CDATA[<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/qJCQACl1LCw&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/qJCQACl1LCw&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>

<p>So, if I had recently escaped an exploding toy plane, the force of which failed to even muss someone&#8217;s hair, and was being stalked by a madman. I still would not go past the sign that told me I was entering an area inhibited by lethal Alien Grey&#8217;s. Alas, this is the case with the poor hapless souls trapped in the &#8220;film&#8221; <strong>Alien Grey:Zone-X</strong>. There are plenty of things to like about this trailer. A dude fighting a mech-spider with some sort of mop that deflects laser beams. Aliens that can&#8217;t seem to stop floating around people and bothering them to death. Oh, don&#8217;t forget the Alien&#8217;s greatest ally, the <strong>T-Rex</strong>. This flick is gonna be great!</p>

<p><a href="http://www.agz-x.com/" onclick="pageTracker._trackPageview('/outgoing/www.agz-x.com/?referer=');">LINK</a> to the AGZ-X website</p>

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		<title>The VFX of  Fringe</title>
		<link>http://www.vfxhack.com/2009/01/12/the-vfx-of-fringe/</link>
		<comments>http://www.vfxhack.com/2009/01/12/the-vfx-of-fringe/#comments</comments>
		<pubDate>Tue, 13 Jan 2009 03:15:46 +0000</pubDate>
		<dc:creator>Andrew Orloff</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[howto]]></category>
		<category><![CDATA[techniques]]></category>
		<category><![CDATA[tv]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">http://www.vfxhack.com/?p=222</guid>
		<description><![CDATA[Just finished this breakdown for the VFX from the &#8220;Fringe&#8221; pilot. Enjoy! The Journey Begins The pilot for J.J. Abrams new series “Fringe” takes the viewer on a mysterious adventure through the world of fringe science. The idea being, that everything that happens in the show is just outside the realm of what we currently [...]]]></description>
			<content:encoded><![CDATA[<p>Just finished this breakdown for the VFX from the &#8220;Fringe&#8221; pilot. Enjoy!</p>

<h2>The Journey Begins</h2>

<p>The pilot for J.J. Abrams new series “Fringe” takes the viewer on a mysterious adventure through the world of fringe science. The idea being, that everything that happens in the show is just outside the realm of what we currently understand to be possible. To create this illusion the show required a series of “invisible” visual effects. Anything that happens in the course of the show has to be convincing because the dramatic source of the effects isn’t magic or some alien world but the logical extension of what we know to be true and possible. VFX Kevin Blank, took this seriously from the beginning of the show mandating to all the creative people involved that realism was the order of the day. To that end innovative workflows and techniques were developed to ensure the seamless marriage of live action and CG elements.</p>

<div style="text-align:center;"><img src="http://www.vfxhack.com/wp-content/uploads/2009/01/fng100-001-023-cgi-element.jpg" alt="fng100_001_023_cgI_element.jpg" border="0" width="420" height="236" /></div>

<h2>Digital Prosthetics</h2>

<h3>The Airplane</h3>

<p>The show begins with a virus that infects unsuspecting airline passengers and later takes down one of the main characters. This concept posed an interesting VFX challenge. The natural methodology for this was a make-up application that created the illusion of dripping skin. However, in the climax of the sequence the writers wanted to take this idea to the very limit; thereby having a co-pilot&#8217;s melting face, accelerate to the point that his jaw actually unhinged and fell to the ground.</p>

<p>The bases of the effect was the done in practical make-up, with the added challenge that his particular vfx shot, of the jaw dropping itself was actually conceived after the footage on the plane was shot. Which meant that there were no tracking markers available for the movement of the face. A process dubbed “Performance Capture” was created for this shot which involved taking many 2d tracks from a high contrast version of the plate and transferring the 2d tracks from After Effects to a 3d mesh in Maya. The 3d mesh in this case being a optimized scan of one of the other actors in the show.</p>

<p>Once the camera track and face match move were complete dynamic motion was added to the shot. A simple facial rig was created to drop the jaw. An nCloth simulation was performed in Maya to generate correct motion for the drooping folds of flesh. Maya hair curves were used to create the motion for the sticky strands of mucus that extend from the face to hand. Texturing of jaw and mouth interior began with a projection of the plate photography that was then taken into Photoshop where detail was added. The shot was rendered in passes separating the diffuse, reflection, specular and ambient occlusion passes for reconstitution in composite.
Compositing and integration was an enormous challenge for this shot. Not only did the CG elements have to blend seamlessly with the complex make-up work on the face, but the flashes of lightning illuminating the cockpit added an addition level of complexity. Extensive roto also needed to be done on the pilot’s shirt to create previously obscured background when the jaw falls away from the rest of the face. Along with all the render passes supplied by CG, a entirely additional set of renders was needed for this shot. The CG was rendered all the way through with the lightning “on” and again “off”. With two complete renders of each set-up the compositor was able to control the timing and intensity of the lightning without having to send the shot back to CG.</p>

<div style="text-align:center;"><img src="http://www.vfxhack.com/wp-content/uploads/2009/01/fng100-047-001.jpg" alt="fng100_047_001.jpg" border="0" width="420" height="236" /></div>

<h3>The Invisible Man</h3>

<p>Later in the show, the virus that ravaged the airplane infects an FBI investigator. Luckily, he is taken to high-tech facility where the degrading of his flesh is slowed to keep him alive. As his disease progresses, the character’s skin, bones and organs get more and more transparent to the point where the view can see through his body to reveal his inner workings. Many methodologies were considered before settling on the final approach. The base of the effect was a complex make-up application by Gordon Smith. The first layer of transparence was created practically by the application of 3d tattoos, images of a medically accurate 3d model printed on silicon and glued onto the surface of the actors skin. Then veins were painted on the body followed by a translucent layer of gel to create the look of the top layer of skin. All of the internal body systems were created in 3d and integrated in composite with the actor in makeup.</p>

<div style="text-align:center;"><img src="http://www.vfxhack.com/wp-content/uploads/2009/01/fng100-066-001-bd-cmp-0130163.jpg" alt="fng100_066_001_bd_cmp_013.0163.jpg" border="0" width="420" height="236" /></div>

<p>The 3d effects for these shots started out with a medically accurate model of all system of the human body. This model was purchased from a vendor specializing in medical illustration and broken out into its component parts (skin, skeleton, organs, veins etc.) and re-textured for greater realism. The internal systems then needed to be deformed to conform to the skin of the model derived from the actor that was in the scene. After the model and texture was complete it needed to be matched to the moving photography with a great degree of accuracy. This was accomplished using a combination of 3d and 2d techniques. 3d camera moves were created in syntheses and refinements were made using 2d tracking points to warp the 3d image into place. The model with then lit and reflections were added using extremely high resolution HDRI panoramas of the set and all of its lighting elements. Again the 3d elements were rendered in passes, each body system (complete with animating heart, lungs and blood flow) rendered separately along with its component parts. Areas of detail were lifted from the make-up application in compositing and laid back over the CG to enhance integration and realism.</p>

<div style="text-align:center;"><img src="http://www.vfxhack.com/wp-content/uploads/2009/01/arm.jpg" alt="arm.jpg" border="0" width="404" height="303" /></div>

<h3>A Mechanical Arm</h3>

<p>Another effect in the show that called for an extreme amount of interaction between CG and live action was the mechanical prosthetic arm used by the show’s villain. The script called for the actress to peel back her skin like a glove to reveal the metal and plastic underneath. The skin was a latex appliance that could be peeled off on camera and was color corrected to match the skin tone of the actress. The tracking and match moving on these shots was a particular challenge as the camera was in motion for most shots and movement of the arm needed to exactly match the motion of the actress on set. To help with the match moving, green make-up was applied to the actresses arm and tracking markers were painted onto the skin so they would not interfere with the motion of removing the skin glove.</p>

<p>The CG arm was designed and modeled prior to shooting making sure to reference the current level of robotic technology. The reflective surface of the arm was achieved using on set reference and by once again rendering out the 3d object split out into passes to adjust the level of secularity and reflection on a shot by shot basis.</p>

<div style="text-align:center;"><img src="http://www.vfxhack.com/wp-content/uploads/2009/01/untitled-image-1.jpg" alt="Untitled Image 1.jpg" border="0" width="416" height="312" /></div>

<h3>The Dreamscape</h3>

<p>In the story of Fringe the only way for one of the hero agents to contact her ailing partner is to ender his dreams by was of a sensory deprivation tank. This launched her into a surreal environment populated by her dreams and memories. This dreamscape was completely created in post and all of the performance footage was shot on green screen. In order to create the dreamy feel of the sequence large sweeping techocrane moves were used in combination with the actors on a turntable. This created many complex tracking issues solved mostly by BouJou however hand tracking was also used. The environment themselves were created using a combination of 3d elements and panoramic photography. Foreground and mid-ground elements were modeled and render in Maya while distant imagery was created by mapping 360 degree panoramas onto large CG spheres. The green screen plates and CG elements were color corrected together for the final integration.</p>

<h2>Dramatic Conclusions</h2>

<p>It took a lot of planning flawless execution to create the effects seen in the Fringe pilot. With the need for a suspension of disbelief, the science of Fringe had to come off to the viewer as real science just pushed a bit further. Using the advanced techniques available to the VFX industry today the Fringe team took the audience along on a journey that has only just begun.</p>

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		<title>VFX School Now Open &#8211; Tuition? Free!</title>
		<link>http://www.vfxhack.com/2008/12/01/vfx-school-now-open-tuition-free/</link>
		<comments>http://www.vfxhack.com/2008/12/01/vfx-school-now-open-tuition-free/#comments</comments>
		<pubDate>Mon, 01 Dec 2008 23:47:37 +0000</pubDate>
		<dc:creator>Andrew Orloff</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[filmmaking]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[howto]]></category>
		<category><![CDATA[reference]]></category>
		<category><![CDATA[stopmotion]]></category>
		<category><![CDATA[techniques]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">http://www.vfxhack.com/?p=204</guid>
		<description><![CDATA[VFXHack fan and all around great guy Agrapha, has compiled a plethora of VFX links(266 to be exact) on YouTube. There is some fantastic stuff here, how-tos and interviews from projects old and new covering a variety of subject ranging from stop motion and animatronics to compositing and miniatures. You kill a few hours on [...]]]></description>
			<content:encoded><![CDATA[<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/9Sve-rrsW4o&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/9Sve-rrsW4o&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
VFXHack fan and all around great guy Agrapha, has compiled a plethora of VFX links(266 to be exact) on YouTube. There is some fantastic stuff here, how-tos and interviews from projects old and new covering a variety of subject ranging from stop motion and animatronics to compositing and miniatures. You kill a few hours on the <strong>Dark Crystal</strong> stuff alone! Another highlight is Walt himself walking us through the construction of <strong>Pirates Of The Caribbean</strong>. Check this video out and please post any ideas you may having explaining the babe with the riding crop.</p>

<p><a href="http://www.youtube.com/user/AgraphaFX" onclick="pageTracker._trackPageview('/outgoing/www.youtube.com/user/AgraphaFX?referer=');">LINK</a> to Argapha&#8217;s VFX library on YouTube</p>

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		<title>20 IMG Archtypes</title>
		<link>http://www.vfxhack.com/2008/07/29/20-img-archtypes/</link>
		<comments>http://www.vfxhack.com/2008/07/29/20-img-archtypes/#comments</comments>
		<pubDate>Tue, 29 Jul 2008 21:08:56 +0000</pubDate>
		<dc:creator>Andrew Orloff</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[techniques]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">http://www.vfxhack.com/?p=195</guid>
		<description><![CDATA[A terra cotta bunny, a playboy centerfold and a Mandril. What do these things have in common you ask? If your answer was the cast list to the greatest YouTube video of all time you&#8217;d be wrong (that would be cool though). The correct answer is that these are all images used and re-used in [...]]]></description>
			<content:encoded><![CDATA[<div style="text-align:center;"><img src="http://www.vfxhack.com/wp-content/uploads/2008/07/mandrill1.jpg" alt="mandrill.jpg" border="0" width="449" height="450" /></div>

<p>A terra cotta bunny, a playboy centerfold and a Mandril. What do these things have in common you ask? If your answer was the cast list to the greatest YouTube video of all time you&#8217;d be wrong (that would be cool though). The correct answer is that these are all images used and re-used in the testing process of creating digital imagery. The folks over the unfortunately named Art Fag City have put together a post of 20 CG  Image Archetypes for your browsing pleasure. Lots of good history and links here. Take a look.</p>

<p>[LINK] (http://www.artfagcity.com/2008/07/28/img-mgmt-20-archetypes/) to the original post (marginally NSFW because it has a naked teapot in it)</p>

<p>Thanks to Azathoth for the link</p>

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