Archive for November, 2007

The Visual Effects Budget – A Study Of Pure Evil

Thursday, November 8th, 2007

If any VFX Supe tells you that they like budgeting shows they are lying. I have yet to meet the visual effects guy (or gal) that got into the biz because they love working with Excel spread sheets. Alas, budgets are a necessary evil. Scott Squires’ highly informative blog Effects Corner posted a very complete overview of the VFX budgeting process. I thought I’d throw my $0.02 into the ring, focusing some of the finer points Mr. Squires may have glossed over. 

Don’t pitch in the budget- The time to spitball ideas for cool ways of shooting VFX is in a Visual Effects concept meeting. If you start budgeting David Lean effects on an Ed Wood budget without clearing it with the powers that be first, you could be in for a world of hurt later on. This is especially true when you are working on monetarily challenged projects. You want to make sure you give your client creative solutions that fit in their budget, not try to force them to do something that they can’t afford and will look like crap because they ran out of dough.       
Break out your assets – Say you have a sequence of shots where a giant ghost pirate attacks a cruise ship filled with trans-gender cheerleaders (Mr. Bruckheimer this script is available for an option). You have two choices, first you could split the cost of building the CG pirate and cruise ship over the shots. Or you could budget the cost of building the re-usable CG models and rigs (also known as assets) seperately. The second choice is the only way to go in my opinion. If you bury the cost of an asset over several shots you are opening yourself up to big trouble down the line when those shots get trimmed. In this case, every time a shot is cut a piece of your asset budget goes with it. Having a sub-budget for the pirate and cruise ships sets aside the build cost and protects that part of the budget from changes in the individual shots.
Explain everything- Most budget related conflicts arise from from a lack of understanding about what is actually required from the shot. The client may want a simple 8 frame snap zoom done in comp when you bid for an entire CG city fly-through. To a certain extent these misunderstandings are inevitable, but a clear and to-the-point explanation of what you plan to do for each and every bid item is a must to keep confusion to a minimum. Be careful though, if your description of a shot gets too fancy it may cause the dreaded vfx-eye-glaze to form on your client. 
Think of the artists- When you bid it’s best that you have a specific team of individuals in mind that know well. Some artist can take take 3 or 4 times as long to do a certain type of shot than another. Knowing what team you are using and what their strengths and weaknesses are is crucial to getting you bid hours right. Thinking of the artists also means doing a gut check to make sure that you are not burning your people out. This is a flat bid business and once a price is agreed on, it’s essentially locked. Nothing will cause a crew to mutiny faster than having to work on a shot that was bid for two days and actually takes twelve to complete.
 

LINK to Budgeting VFX on Effects Corner 

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Florida Man Dresses Up Like Storm Trooper, Goes Fishing

Tuesday, November 6th, 2007

targetpractice.jpg
A VFX artist I work with pointed me towards this photo essay of what happens when a Star Wars nerd and the great outdoors meet. Good times. LINK to more pics (thanks to CS)

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Five Things a Visual Effects Professional Can Do During The Writers Strike

Monday, November 5th, 2007

As all of you probably know by now, the Writers Guild of America is now officially on strike. You may also know that the last time the WGA went in strike in 1988 it lasted 22 weeks and left the skeletal remains of many VFX shops in it’s wake. Only time will tell how this strike will evolve, but in the mean time, I’ve compiled a short list of suggestions of how you, the VFX professional, can ride out the storm.  

  1. Sell your useless junk – The workplace of a VFX artist can be an untapped Ebay goldmine. First edition vinyl figures (or “dolls”), high end game controllers and signed 1st edition hard cover graphic novels are some of the not-so-buried treasures of the desktop that can be exploited for quick cash. Let’s just hope you kept the original box for that 15″ IG-88! 
  2. Help flood the job market – Woody Allen once said “Those who can’t do teach, and those who can’t teach, teach Visual Effects” Well, not really but you get the point. Without any new movies or TV shows to keep you busy, all you need to do is march on over to one of the 15-20 VFX schools that surround every major (and most minor) cities in the US. From the breadth of knowledge displayed by some recent grads of these McVFX institutes (don’t get me wrong there are some good schools out there), it should be to hard to get a teaching position. 
  3. Lower your expectations – I probably shouldn’t share this one as it may cause unwanted competition for me if the strike lasts to long, but here goes. VFX for the masses! Ever wanted to have The White Stripes play at your wedding. How about a Bar Mitzvah featuring a special guest appearance by Radiohead. All you need is a few yards of green fabric, a copy of After Effects and WHAMMY! Instant revenue stream.
  4. Repurpose you secondary skills – When you think about it, there are a few things that VFX pros are very well suited for that don’t have anything to do with VFX at all. I think any animator would make a great Aeron chair stress tester. I also hear that Microsoft is looking for a team of thousands to beta test Halo 4 thru Halo 12. It’s time to think outside the box people. I’m sure the processed food industry is dying for test subjects who are willing to ingest nothing but Kraft Cheese-N-Crackers and Diet Coke for months on end.
  5. Dispense unwanted advice – During the strike there will be plenty of time for everything from thoughtful debate to idle chit-chat. Yes you too could start your very own Visual Effects Blog. You’ll have plenty of spare time to write posts. I plan to up many publishing rate to 3 – 4 posts per day. Hey if you can’t spend your time actually creating visual effects you might as well read about ‘em, right?
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Creepy Mocap Of Dead Opera Singer

Friday, November 2nd, 2007

[youtube]http://www.youtube.com/watch?v=EPu8gO2erjg&eurl=http://www.google.com/reader/view/[/youtube]I can’t really tell what part of this vid is more disturbing

  1. Creepy monkey claw hands
  2. Insane parkinsons-like head bobbing
  3. High Igor-ish shoulders
  4. Seizure inducing background lighting
  5. 2 dimensional white bow tie

Way to defile the memory of great artist through the use of bad CGI!LINK (via Cartoon Brew) 

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