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	<title>Comments on: RetroHack &#8211; A Look Into The History Of Visual Effects</title>
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	<link>http://www.vfxhack.com/2007/10/20/retrohack-a-look-into-the-history-of-effects/</link>
	<description>the real vfx deal</description>
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		<title>By: Wolf22</title>
		<link>http://www.vfxhack.com/2007/10/20/retrohack-a-look-into-the-history-of-effects/comment-page-1/#comment-1136</link>
		<dc:creator>Wolf22</dc:creator>
		<pubDate>Thu, 22 Oct 2009 17:36:06 +0000</pubDate>
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		<description>&lt;p&gt;Such a thing would be technically very difficult for the VR sys- tem, to be sure. ,&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Such a thing would be technically very difficult for the VR sys- tem, to be sure. ,</p>]]></content:encoded>
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		<title>By: Andrew Orloff</title>
		<link>http://www.vfxhack.com/2007/10/20/retrohack-a-look-into-the-history-of-effects/comment-page-1/#comment-196</link>
		<dc:creator>Andrew Orloff</dc:creator>
		<pubDate>Tue, 23 Oct 2007 20:18:54 +0000</pubDate>
		<guid isPermaLink="false">http://vfxhack.com/2007/10/20/retrohack-a-look-into-the-history-of-effects/#comment-196</guid>
		<description>&lt;p&gt;Thanks for the heads up Nyarls. Typo has been changed for the better. I too love the work of Abel and early CG pioneers. I remember seeing the stain glass window come to life in Young Sherlock Holmes and saying to myself &quot;Now that&#039;s what I want to do&quot;. If that puts me one step removed from a 48 year old dude in a Tron suit on the geek spectrum, so be it!&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Thanks for the heads up Nyarls. Typo has been changed for the better. I too love the work of Abel and early CG pioneers. I remember seeing the stain glass window come to life in Young Sherlock Holmes and saying to myself &#8220;Now that&#8217;s what I want to do&#8221;. If that puts me one step removed from a 48 year old dude in a Tron suit on the geek spectrum, so be it!</p>]]></content:encoded>
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		<title>By: Nyarlathotep</title>
		<link>http://www.vfxhack.com/2007/10/20/retrohack-a-look-into-the-history-of-effects/comment-page-1/#comment-195</link>
		<dc:creator>Nyarlathotep</dc:creator>
		<pubDate>Sat, 20 Oct 2007 19:46:13 +0000</pubDate>
		<guid isPermaLink="false">http://vfxhack.com/2007/10/20/retrohack-a-look-into-the-history-of-effects/#comment-195</guid>
		<description>&lt;p&gt;First please correct the Able spelling in the &quot;How-To of the Robert Able&quot; to Abel.
Secondly while their CG work was technically pioneering the quality of their work was a direct result of  the multiple incredibly talented directors and designers they had on staff. In many cases they created the storyboards for their projects not ad agencies.  In my opinion while their   CGI work was outstanding their best and most creative work were commercials that utilized multiple techniques. 7-up and Levis for instance utilized Live-action, Miniatures , Maxiatures, High-speed photography, 4x5 Plate photography, Hand-Rotoscope, Hand Animation both front and back- lit. Motion Control Streak/Slit-scan  Photography. Extensive optical printing. Stop-Motion . and even Live-action Motion Control (on audio cassette I think!). Back in the day before CG they did a flying around inside a Marantz receiver by building an entire stage into the interior,  full of giant circuit boards, capacitors , resistors and the like. and filming moving around inside.  They owned all of their own equipment , cameras , Animation stands, optical printers, Later their Evans and Sutherland  Vector graphic system Much like today, small armies of people worked on these projects with lots and lots of overtime hours and since this was the late 70&#039;s and 80&#039;s unfortunately a lot of creativity and labor was driven under the influence of  the &quot;fashionable vices&quot; of the day....sniff. But that was the look of the time as well lots of hot little twinkling star hits and candy apple colours. They did a Kawasaki motorcycle spot that was full of optical effects , mostly heavy 70&#039;s style super psychedelic posterization, Kawasaki decided they could not air it as it seem to promote drug use and  driving really  fast but it looked really cool. They also did a sequence in TRON and a great many people working on it at other facilities had at one time done the same techniques at Abel&#039;s
 They constantly came up with new ideas and ways to do Visual effects, and only in the latter years did they rely solely on CG. Bob Abel&#039;s DP/Cameraman in the early days was the late Dave Stewart who was also one of the first Motion Control Cameramen evah. He went on to be Visual Effects DP on Star Trek The Motion Picture, Close Encounters of the Third Kind ,  Blade Runner. and Brainstorm
Nuff said, except I will say that seeing  Bob Abel&#039;s work when I was younger  was specifically one of the reasons I went into Visual effects.
http://design.osu.edu/carlson/history/tree/abel.html&lt;/p&gt;
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		<content:encoded><![CDATA[<p>First please correct the Able spelling in the &#8220;How-To of the Robert Able&#8221; to Abel.
Secondly while their CG work was technically pioneering the quality of their work was a direct result of  the multiple incredibly talented directors and designers they had on staff. In many cases they created the storyboards for their projects not ad agencies.  In my opinion while their   CGI work was outstanding their best and most creative work were commercials that utilized multiple techniques. 7-up and Levis for instance utilized Live-action, Miniatures , Maxiatures, High-speed photography, 4&#215;5 Plate photography, Hand-Rotoscope, Hand Animation both front and back- lit. Motion Control Streak/Slit-scan  Photography. Extensive optical printing. Stop-Motion . and even Live-action Motion Control (on audio cassette I think!). Back in the day before CG they did a flying around inside a Marantz receiver by building an entire stage into the interior,  full of giant circuit boards, capacitors , resistors and the like. and filming moving around inside.  They owned all of their own equipment , cameras , Animation stands, optical printers, Later their Evans and Sutherland  Vector graphic system Much like today, small armies of people worked on these projects with lots and lots of overtime hours and since this was the late 70&#8242;s and 80&#8242;s unfortunately a lot of creativity and labor was driven under the influence of  the &#8220;fashionable vices&#8221; of the day&#8230;.sniff. But that was the look of the time as well lots of hot little twinkling star hits and candy apple colours. They did a Kawasaki motorcycle spot that was full of optical effects , mostly heavy 70&#8242;s style super psychedelic posterization, Kawasaki decided they could not air it as it seem to promote drug use and  driving really  fast but it looked really cool. They also did a sequence in TRON and a great many people working on it at other facilities had at one time done the same techniques at Abel&#8217;s
 They constantly came up with new ideas and ways to do Visual effects, and only in the latter years did they rely solely on CG. Bob Abel&#8217;s DP/Cameraman in the early days was the late Dave Stewart who was also one of the first Motion Control Cameramen evah. He went on to be Visual Effects DP on Star Trek The Motion Picture, Close Encounters of the Third Kind ,  Blade Runner. and Brainstorm
Nuff said, except I will say that seeing  Bob Abel&#8217;s work when I was younger  was specifically one of the reasons I went into Visual effects.
<a href="http://design.osu.edu/carlson/history/tree/abel.html" rel="nofollow" onclick="pageTracker._trackPageview('/outgoing/design.osu.edu/carlson/history/tree/abel.html?referer=');">http://design.osu.edu/carlson/history/tree/abel.html</a></p>]]></content:encoded>
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