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	<title>Comments on: Working Below the Line &#8211; A Visual Effects Supervisors Guide to Surviving On Set</title>
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	<link>http://www.vfxhack.com/2007/10/10/working-below-the-line-a-visual-effects-supervisors-guide-to-surviving-on-set/</link>
	<description>the real vfx deal</description>
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		<title>By: Nmancer&#8217;s TekLog &#187; Blog Archive &#187; Life As &#8220;A Pasty Faced Mole Person&#8221;: A Visual Effects Supervisors Guide to Surviving On Set</title>
		<link>http://www.vfxhack.com/2007/10/10/working-below-the-line-a-visual-effects-supervisors-guide-to-surviving-on-set/comment-page-1/#comment-180</link>
		<dc:creator>Nmancer&#8217;s TekLog &#187; Blog Archive &#187; Life As &#8220;A Pasty Faced Mole Person&#8221;: A Visual Effects Supervisors Guide to Surviving On Set</dc:creator>
		<pubDate>Wed, 10 Oct 2007 20:32:26 +0000</pubDate>
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		<description>&lt;p&gt;[...] Effects Supervisors Guide to Surviving On Set Oct10 10 October 2007, nmancer @ 1:32 pm   (Source: vfxhack.com)   One of the scariest moments that a new VFX supervisor can endure is their first day on a [...]&lt;/p&gt;
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		<content:encoded><![CDATA[<p>[...] Effects Supervisors Guide to Surviving On Set Oct10 10 October 2007, nmancer @ 1:32 pm   (Source: vfxhack.com)   One of the scariest moments that a new VFX supervisor can endure is their first day on a [...]</p>]]></content:encoded>
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		<title>By: Nintendo &#187; Working Below the Line - A Visual Effects Supervisors Guide to &#8230;</title>
		<link>http://www.vfxhack.com/2007/10/10/working-below-the-line-a-visual-effects-supervisors-guide-to-surviving-on-set/comment-page-1/#comment-181</link>
		<dc:creator>Nintendo &#187; Working Below the Line - A Visual Effects Supervisors Guide to &#8230;</dc:creator>
		<pubDate>Wed, 10 Oct 2007 02:34:48 +0000</pubDate>
		<guid isPermaLink="false">http://vfxhack.com/2007/10/10/working-below-the-line-a-visual-effects-supervisors-guide-to-surviving-on-set/#comment-181</guid>
		<description>&lt;p&gt;[...] wraggster wrote an interesting post today onHere&#8217;s a quick excerptThis may be harder than it seems considering your average CG guy would rather discuss the state of the art in NES Emulators rather than updates to 2008 Bass Master (Grips love the catch and release). Finding common ground can be &#8230; [...]&lt;/p&gt;
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		<content:encoded><![CDATA[<p>[...] wraggster wrote an interesting post today onHere&#8217;s a quick excerptThis may be harder than it seems considering your average CG guy would rather discuss the state of the art in NES Emulators rather than updates to 2008 Bass Master (Grips love the catch and release). Finding common ground can be &#8230; [...]</p>]]></content:encoded>
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