Archive for October, 2007

VFXWorld Article On Visual Effects In Television

Monday, October 29th, 2007

UPDATE! VFXWorld just posted another article about me and my work at Zoic HERE

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Okay, so it’s another bit of blatant self-promotion considering that the bulk of this article (3 out of the 4 shows covered) centers around my work on the new season of TV shows. I hope what comes across in this piece is the fact that I really like doing VFX for television. Seriously, I get to work n a lot of projects and turn around cool VFX on a dime. There really isn’t the time for insane amounts of noodling you might see in a big ole’ bloated feature film. The shear variety of work is great too. One day I’m blowing up an airplane and next I’m following a bullet into some dude’s thorax. Now how many other people get to say that about their jobs?

LINK to “Pushing VFX in the New Fall TV Season” (via VFXWorld)

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RetroHack – Triple I TRON Test

Saturday, October 27th, 2007

[youtube]http://www.youtube.com/watch?v=CK7b7oc7hWI[/youtube]

This compilation reel from the folks at Information International Inc. (aka Triple I) was shown to Disney Execs in 1981 and resulted in the go-head for the classic CG flick TRON. The demo includes a Mercedes Benz logo, a scan of Peter Fonda’s head and Adam Powers’ classic short “The Juggler”. Most of this imagery was rendered on the Super Foolny F-1, the fastest and most advanced computer of it’s time. Triple I ended up being one of the three CG houses (Robert Abel and Assoc and Magi were the other two) to work on TRON helming the Solar Sailer and MCP sequences among others.

LINK to the Triple I page on TRON Sector

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Just In Time For Halloween – “Mad Monster Party?”

Thursday, October 25th, 2007

[youtube]http://www.youtube.com/watch?v=-5fe7D14Jp8[/youtube]

Classic stop-mo from your friends at Rankin/Bass (c. 1967). My only issue, what’s with the question mark?.

LINK (via Laughing Squid)

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VFXHacktionary – 5 Phrases Visual Effects Supervisors Use That Need To Be Retired Immediately

Thursday, October 25th, 2007

When you spend hours on end in the same room with the same people day after day, everything that they do will eventually annoy you. This is especially true of words used in a certain combination over and over again like some sort of verbal chinese water torture. I’ve collected the most groan inducing offenders here for your enjoyment.

  1. Split the difference – I use this phrase 40-90 times a day and I hate myself a little more every time I say it. It means to place something halfway between where it was and where it is now. Also, used as comment that is made when you can’t think of another comment.
  2. Blowing smoke up your (my) ass – I dislike this one not just because of the gross visual it conjures but the fact that when you think about it it makes no sense at all. I’ve heard it used when someone is either lying to you or trying to butter you up in order to get you to do something (like stay late).
  3. Kiss it in a little – This one is annoying because it gives no specific or actionable input what-so-ever. It’s generally used when someone wants “just a little” of an element added to a particular shot. This phrase has the added benefit of making the Supe feel as if they have contributed something to the process when they have only angered everyone involved.
  4. From soup to nuts – It means the same thing as “The whole nine yards” but makes you sound like a total dorkus when you say it. It refers to the instance when you are doing everything there is to do for a sequence or task. It sounds cute the first 50 times you hear it then it just gets grating.
  5. Submit for final – Maybe I’m superstitious, but think that the presumptive use of the word “final” dooms a shot to at least 3-5 more revisions before it is finally accepted by the client. I prefer just straight version numbers on all the shots. Of course, looking at version 67 of a particular shot can also inspire a certain lack of confidence.
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Nerdy Cartoon Expresses Contempt For Image Quality of Real World Objects

Tuesday, October 23rd, 2007

I really relate to this. But then again I also find myself wishing the Ctrl-Z worked in real life.

LINK to more geek tunes at XKCD

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How To Survive An All-Nighter – Navigating Visual Effects Hell

Tuesday, October 23rd, 2007

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Sometimes you just can’t avoid it, a show gets behind and have must push through to the wee-wee hours of the morning to get through. Having just finished one of these nocturnal marathons, I have a few things to keep in mind so you don’t lose your mind.

  1. Drink Water – It’s tough to communicate when you feel when your mouth feels like a cotton ball factory.
  2. Drink Caffeine – Duh! But watch out, that pep-me-up can turn to a twitchy mouse hand before you can say Red Bull.
  3. Don’t Disco Nap- 20 minutes of shuteye between renders may seem like a good idea, but it can sometimes take hours to fully wake from a 15 minute nap.
  4. Have Dance Party – Crank up the tunes (the headphone rule is suspended during an all-nighter). Some quick David Lee Roth style “Panama” kicks will really get the blood flowin.
  5. Write Stuff Down – It’s easy to forget junk when you are dazed from lack of rest. A simple check list could keep you from losing faith in yourself.
  6. Get a Ride – After 20 – 30 hours at work you are not qualified to operate heavy machinery. Have a friend or spouse pick your sorry ass up.
  7. Keep it Lite – Don’t loose your cool. It’s better to get slappy and goofy than to start snarling and drooling like a caged coyote.
  8. Call a Time Out – Talk about something other than the job for 5 minutes or so. Sometimes you just need to flush the VFX garbage out of your mind with small talk.
  9. Fresh Air is Good – Step outside and take a deep breath. The cool fresh air will wake you up. If you work in Hollywood proper, beware of fumes from nearby crack pipes.
  10. Get a Good Nights Sleep – After the all-nighter is over, don’t just flop into bed with your clothes on. Go through your regular bedtime ritual (jammies, spider-man toothbrush, whatever) that way your body knows to calm down and finally get some rest.
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RetroHack – A Look Into The History Of Visual Effects

Saturday, October 20th, 2007

A lot of you young Visual Effects artists out there come into this industry thinking it’s a brave new world. An uncharted territory just waiting to be plundered by your staggering keyboard dexterity and lack of the rudimentary social skills it takes to carry on a the most basic of conversations. But this is not so Padwans! Many a nerd before you has spent weekend after weekend away from the company of the opposite sex to make movie magic happen. In our new RetroHack segment we hope to educate those who know no VFX before the Matrix.

First up this tasty clip is a How-To of the Robert Abel produced spot “Brilliance”, more commonly known as Sexy Robot.

Notice the primitive tech featured in this vid. Things “switches”,”knobs”, and most shocking of all “shoulder pads” are now extinct to today’s CGI professionals. The most amazing thing about this that the “eight grueling weeks” of production mentioned in this segment has remained an industry standard for commercial projects. In some ways, all that has changed is the amount of polygons and pixels used to create a spot. Oh yeah and the amount of people in the biz has also increased 1,000 times over. And you thought you were the first kid in your cul-de-sac to take mouse in hand to try to make it in Hollywood. Hah!

LINK to more info on Robert Abel and Associates

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When Not To Use VFX – Step Away From Greenscreen Unitard

Monday, October 15th, 2007

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This funny (and old) clip from the BBC series Time Trumpet reminds me of two excellent points…

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  1. Many VFX shots today are completely unnecessary. From green screen comps that could easily have been  done on a location to CG elements that take months to perfect but could have put on film in an afternoon, the  business is completely out of control. The powers that be would much rather push everything off on a VFX company that they can rake over the coals after production has wrapped than spend a few extra pennies up front to get the job right.
  2. The green screen unitard will go down as one of the most awkwardly hilarious things in film-making history.

LINK to the Time Trumpet clip

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Me On The Interwebs

Friday, October 12th, 2007

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I gave a quite lengthly interview to the good folks over at the Fractal Matter blog. It mostly covers the work done for the new FOX series based on the Terminator, The Sarah Connor Chronicles. The piece also lets me ramble on a bit about my philosophies regarding creating cool effects for TV shows. Take a peek!

LINK to the interview

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Working Below the Line – A Visual Effects Supervisors Guide to Surviving On Set

Wednesday, October 10th, 2007

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One of the scariest moments that a new VFX supervisor can endure is their first day on a working film set. The seasoned veterans you may encounter your first time out can sometimes be less than helpful and often downright intimidating. Walking onto a hot set from the relative safety and comfort of the soft glow of a monitor can feel a bit like a white-tail deer walking into an NRA convention.

Come prepared As you can see from my earlier kit bag post, I like to come to set prepared for anything. This also extends to doing my homework and knowing exactly what I am shooting and how I’m going to accomplish getting the plates that I need. There is no shame in writing down a checklist and knocking stuff off one set-up at a time. You do not want to be the guy who just isn’t quite sure what the hell he wants. Your average film production professional can smell fear and ineptitude almost as well as approaching catering truck. If the crew starts to think you’re just another mouse jockey who doesn’t know a Baby from a Blonde, they can make your life on set a living hell.

Bonus Tip: Most VFX Supes I know carry a laptop with them to set. A rough of the matte painting that is going into the greenscreen or the animatic of what the non-existent T-Rex is going to be doing when the shot is finally done is key to getting everyone on board with what you are trying to do.

Know your lingo Jargon is commonplace in in the military, medical and IT fields and for good reason. There are many specific objects and actions that need to have a common named assigned to them to keep any task from evolving into chaos. You don’t ever here a ER doctor say “Nurse, get me the long thingy with the little clippy gizmo on the end!” The world of movie making is no different. It’s up to you to crack the code. Listen carefully to what people say on set and take notes. Aside from practical reasons, film set slang is also used to quickly gauge the level of experience of newbies. Coming to set armed with a few key terms put you way ahead of the game.

Bonus Tip: If you only learn one tidbit of jargon, concentrate on terms that relate to camera movement. You need to know about tilt, pan, crab, ped, push and zoom. Camera position is key to every VFX shot

Try not to ruffle any feathers Don’t be fooled by the rough and tumble exterior of film crew members. Deep down they can be as sensitive as a sunburned baby bottom. Remember these noble men and women have sacrificed countless hours with their friends and family so that they can hone their craft while standing around a table full of stale doughnuts and luke-warm coffee. In other words, they can be a down right cranky bunch. Telling a DP that their lighting looks flat could result in a death stare that could melt a standard camera package. Just changing the adjective from “flat” to something less confrontational like “even” mean the difference between a productive plate gathering session and complete bust.

Bonus Tip: Be careful who you yell at. The general rule is “Be nice to everyone.”. You never know, that lowly PA might end up as the head of the studio some day.

Don’t hold up the show An A.D. once said to me “If you’re ten minutes early you’re on time. If your on time, you’re late.” Film productions live and die by the clock. If you take into account the amount that the crew gets paid, the rental fees for the stage and it’s equipment, electricity, food and all the other things that you can get gouged for on a film set, you’re talking about thousands of dollars per minute of time on set. You don’t want to be the guy who costs everyone money. Be on time and stay where the action is (without getting in the way of course). The Director could start screaming at you at any moment. Think a few moves ahead and be ready for when your shot comes up. You don’t want to be fishing around in your kit bag for tracking markers while everyone is waiting.

Bonus Tip: Make sure you get everything you need before the Martini Shot is in the can. Once “It’s a wrap!” is called there is no way you are going to get everyone back for one last VFX plate.

Become part of the crew

You have to realize that stepping on to a film set as a young VFX Supe leaves you at a distinct disadvantage. Others will perceive you as a pasty faced mole person that has spent his entire life blankly starting into monitor and has never done a full day’s “real” work in his life. They may be right, but the fact is you need to create some sense on camaraderie with the people that you work with. This may be harder than it seems considering your average CG guy would rather discuss the state of the art in NES Emulators rather than updates to 2008 Bass Master (Grips love the catch and release). Finding common ground can be challenging but if you stick to film related topics you should be ok. Movie lines in particular are a big hit. If you can transition seemlessly from Caddyshack to The Godfather, you’ll do just fine.

Bonus Tip: Look for the old timers. Those close to retirement usually have some great war stories to pass along. A Gaffer once told me what it was like to shoot the original Lassie show on LSD. Priceless.

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